Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Munchkin Booty (Reprint)
Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!
Rake in the loot as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent -- British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all . . . level up!
Munchkin Booty is a stand-alone card game designed by Steve Jackson and illustrated by John Kovalic. It is fully compatible with the original Munchkin.
168 cards, one six-sided die, and a rulesheet.
Munchkin Booty 2 – Jump the Shark (Reprint)
Jump the Shark . . . or you're fish food!
Return to the high seas for more Munchkin Booty action. Fight the Hammerhead Shark -- and the Phillips-Head Shark, too. And greatest of all is the terrible Moby Duck!
So kill them and take their stuff.
On the munchkin side, there are lots of new Ships, and a new Class: the Explorer! He gets a Treasure when he helps in combat, and he can pull cards back into his hand!
This set features four monsters with a new weakness: Current or former members of the real-life Armed Forces get a bonus against them!
112 cards and rulesheet, in a tuckbox.
Munchkin 7 – Cheat With Both Hands (Reprint)
Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.
There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!
There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .
Munchkin till you drop – just add players!
This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.
This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set – by popular demand – has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.
We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"
* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.
112 cards and rules, in a tuckbox.
Chez Cthulhu (Reprint)
Prepare for an encounter with the most sanity-blasting entities in all the dimensions . . .
Chez Cthulhu brings the horror of Lovecraft's Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren't bad enough. Work your job – will you be a Morgue Janitor, a Sanitarium Guard, or a Gravedigger? Buy things to give you Slack, like a comforting Straitjacket . . . or some Friendly Tentacles to make your day a little brighter. Invite people over to your room . . . and sacrifice them! And Nookie . . . don't forget the Nookie. Preferably without the Ectoplasmic Slime.
Chez Cthulhu combines the classic Chez Geek system with everyone's favorite Elder God. . . and adds a new Madness mechanic. This set includes 110 cards and two blanks, a die, and counters for both Slack and Madness.
Warning: Mixing Chez Cthulhu with Chez Geek can lead to bouts of giggling and excessive silliness. The game itself will play just fine, as long as your brain doesn't break when you use "cigarette" and "tentacle" interchangeably.
Boxed, with 112 cards, die-cut tokens for Slack and Madness, a six-sided die, and a rulesheet.
GURPS Conan: Moon of Blood (Reprint)
War has come to the Westermarck. The primitive Picts, led by the powerful shaman Zogar Sag, are marching west to reclaim the land that was once theirs – aided by sorcery and a traitor from the Aquilonian ranks! Can the mighty Conan uncover the treachery and stop the savage attack?
Recreate the excitement of the glorious Hyborian Age in this solo adventure for GURPS. Based on the story "Moon of Blood," featuring Robert E. Howard's legendary barbarian, Conan of Cimmeria, it can be played many times without repeating the same game. Relive the exploits of the mighty Conan, or send a hero of your own design on the road to fame and glory.
Inside, you'll find:
This is a sequel to Conan Beyond Thunder River. You can use the character from that adventure here, but it is not necessary.
Become part of the Conan legend with Conan: Moon of Blood!
(This is a reprint of a GURPS Third Edition product. Its interior is based on a scanned copy of the first print version, so there will be imperfections compared to modern all-digital releases.)
34 black-and-white pages. Softcover.
The car chase is a pillar of action fiction, and GURPS Action honors the tradition: Exploits features fast, furious rules that cut right to the, er, chase, while Heroes includes a template for hot-shot drivers (the wheel man), plus a list of basic rides. But since when did action heroes settle for stock cars?
GURPS Action 6: Tricked-Out Rides races to the rescue! It doubles the number of basic models available, offering subcompact, compact, mid-size, and large cars, plus seven larger vehicles from the realm of SUVs, pickups, and vans. Then it provides 10 overall modifications to mix and match, like "armored," "fuel-efficient," and "luxury"; dozens of accessories, from fussy electronics to beefy bullbars; simplified vehicular weapons; rules for custom controls; advice on going electric; and examples, like the gadget-filled spy car and the menacing motorcade escort.
Leave design to the boffins. Get down to the body shop, sketch out what you want, and burn rubber!
Elves were one of the first fantasy races, probably because so many cultures had something like them in their folklore. Thanks in no small part to J.R.R. Tolkien, they're also in the running for the most popular fantasy race. There's hardly a fantasy game out there without elves!
GURPS Fantasy Folk: Elves is the consummate guide to all things elven. It offers racial templates for a wide range of elves, special abilities that suit the elder race, and stats for their gear and animal friends. But it isn't just a bunch of rules and numbers – there's also a great deal of detail on history, culture, and mindset, and practical advice on using elves in any genre.
Skinny, pointy-eared humans? Oh, how wrong you are, youngster!
The 21 games in this collection were designed by two board gamers who wanted fast-playing dice games with choices that actually matter.
There's something here for groups of all sizes, ages, and gaming experience. You'll need a handful of six-sided dice, plus paper and pencil for keeping score.
Grab some friends, pick a page, and get rolling!