Munchkin Starfinder I Want It All!
Get everything in the Munchkin Starfinder universe! Within this box, you'll find every physical product unlocked and released during the Kickstarter campaign, including items that will not be available anywhere else! To prove you've got it all, you'll get a certificate with spots for signatures from Steve Jackson, Howard Tayler, and Andrew Hackard. Plus, the box comes with its own Munchkin Starfinder rule!
This box includes:
Based on the Starfinder Roleplaying Game from Paizo Inc.
Contains one of every physical product released and unlocked during the Munchkin Starfinder Kickstarter.
Stock #4476,
ISBN 080742099951.
$99.95.
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Munchkin Collectible Card Game: Fashion Furious Booster
Every adventurer understands how important it is to dress for the job – whether the job is slaying a dragon or drinking at the tavern.
That’s why you’ll get loot and gear for every occasion in Fashion Furious, the second expansion for the Munchkin Collectible Card Game! Here you’ll find brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard.
Each randomized booster contains twelve cards, one of which we guarantee to be rare or rarer than rare.
These boosters are available only at your friendly local game store or on Warehouse 23.
In the Munchkin Collectible Card Game, each match is an epic one-on-one struggle between two playfully illustrated RPG-style Heroes.
Hire monsters to attack your opponent! Block attacks with deadly loot! Master the game’s cheating mechanic to bluff out your opponent’s defenses and nab the win.
12 random cards, including at least one rare (or better than rare!) card.
Stock #4506,
ISBN 091037863737.
$3.95.
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They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.
Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.
As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!
Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice.
Stock #1387,
ISBN 080742099807.
$34.95.
When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!
30 cards and a rulesheet.
Stock #4264,
ISBN 080742099791.
$9.95.
The Red Dragon Inn: Allies – Spyke and Flower
In this alternate timeline, Spyke and Flower come to the Red Dragon Inn to see what’s up at this tavern that they’ve heard so much about…
The Good: The tavern’s new patrons are eager to make a good impression.
The Bad: It isn’t working.
The Red Dragon Inn: Allies – Spyke and Flower is SlugFest Games' first stand-alone Allies expansion, letting two players drink, brawl and gamble the night away to prove that they are the best munchkin around. It contains everything you need to play the game, including a brand new Drink Deck as well as a new automated third-player game variant. So play head-to-head with a friend, or combine this game with any of SlugFest's other The Red Dragon Inn sets for parties of 3 or more players.
Game Design: Sam Waller and Jeff Morrow, based on mechanics designed by Geoff Bottone,
Colleen Skadl and Cliff Bohm.
Illustrated by Erin Wong. Additional art by Kennon James.
Stock #SFG029,
ISBN 978-1-945323-06-5.
$24.95.
GURPS Steam-Tech (Reprint)
The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest – and their strangest – work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!
GURPS Steam-Tech is compiled by William Stoddard, author of the Origins-Award-winning GURPS Steampunk, and is a must for Steampunk and other Victorian-era campaigns.
130 black-and-white pages. Softcover.
Stock #01-6031,
ISBN 978-1-55634-840-2.
$22.95.
GURPS Autoduel (Reprint)
GURPS Autoduel was one of the first worldbooks ever published for the GURPS system – over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine, and despair . . . on lawless highways where the right of way went to the biggest guns.
Ten years later, things have gotten better in Autoduel America – but not much. This Second Edition is 32 pages longer than the original, and includes:
And Remember . . . Drive Offensively!
130 black-and-white pages. Softcover.
Stock #01-6032,
ISBN 978-1-55634-841-9.
$22.95.
GURPS Black Ops (Reprint)
Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the rew psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!
Our only defense against these terrifying foes is the Company, which takes conspiracy from theory to practice. As one of its best recruits, you'll endure five years at the hellish Academy, where only the best of the best graduate and failing grades become tombstone inscriptions. Upon becoming a black op, you'll possess attributes and deadly expertise to make mere normals tremble.
You'll need them – because it's all true. Ancient alien visitors and recent arrivals, things slithering in sewers and alleys by night, dark plots by paranormal cabals to bend humanity to their will – all these dangers and more lurk in society's shadow.
Odds are you'll die in style. Your job is to take as many of them with you as you can.
Experience GURPS as never before in Black Ops, an adventure setting that takes cinematic roleplaying to the edge and over the top!
GURPS Basic Set, Third Edition is required to use this supplement in a GURPS campaign. GURPS Ultra-Tech is recommended. The setting described here can be adapted for any game system.
130 black-and-white pages. Softcover.
Stock #01-6033,
ISBN 978-1-55634-842-6.
$22.95.
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$29.95.
Munchkin Collectible Card Game: The Desolation of Blarg Booster (Reprint)
Do not eat the first expansion for the Munchkin Collectible Card Game; it is known to cause indigestion. And how could it not, with this many new monsters and this much new loot?
The Desolation of Blarg contains tons of brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard.
Each randomized booster contains twelve cards.
These boosters are available only at your friendly local game store or on Warehouse 23.
In the Munchkin Collectible Card Game, each match is an epic one-on-one struggle between two playfully illustrated RPG-style Heroes.
Hire monsters to attack your opponent! Block attacks with deadly loot! Master the game’s cheating mechanic to bluff out your opponent’s defenses and nab the win.
12 randomized cards including at least one rare card.
Stock #4505,
ISBN 091037863713.
$3.95.
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GURPS Steampunk (Reprint)
The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure -- the Age of Steam.
GURPS Steampunk offers you everything you need to build a Steam Age character or campaign:
If you love the science fiction of Verne or Wells; if you want a campaign filled with airships, analytical engines, etheric cannon, and other wonders; if you want to dam the straits of Gibraltar, journel to Percival Lowell's Mars, or struggle to free the future from Morlock tyranny . . . then GURPS Steampunk is the book you've been waiting for.
2000 Origins Award Winner
Best Roleplaying Supplement
146 black-and-white pages. Softcover.
Stock #01-6029,
ISBN 978-1-55634-838-9.
$24.95.
GURPS WWII: Weird War II (Reprint)
Everyone's heard the stories of World War II – now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" – and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes, and fight the Werewolves in this unique supplement to the GURPS WWII system.
146 black-and-white pages. Softcover.
Stock #01-6030,
ISBN 978-1-55634-839-6.
$24.95.
GURPS Autoduel (Reprint)
GURPS Autoduel was one of the first worldbooks ever published for the GURPS system – over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine, and despair . . . on lawless highways where the right of way went to the biggest guns.
Ten years later, things have gotten better in Autoduel America – but not much. This Second Edition is 32 pages longer than the original, and includes:
And Remember . . . Drive Offensively!
130 black-and-white pages. Softcover.
Stock #01-6032,
ISBN 978-1-55634-841-9.
$22.95.
GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King
Bold adventurers are recruited to retrieve a lost artifact. But the tomb wherein it dwells is crawling with lizard cultists, lurking monsters, and – of course – a few dragons. Can the delvers use their swordfighting, sneaking, and spellcasting abilities to complete their quest and get out alive? GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King is a GURPS Dungeon Fantasy adventure designed for four to six 250-point adventurers with guidelines for adapting it to other groups. It provides maps for all key areas, a description of a new trap, and stats for several new monsters – including dragons in assorted sizes.
37-page PDF.
Stock #37-0345,
$9.00.
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It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine using either The Fantasy Trip or Dungeon Fantasy. With the roll of some dice, create random encounters for Dungeon Fantasy . . . or turn them into inspiration for The Fantasy Trip. With this month's Pyramid, you'll get the newest in old-school gaming!
40-page PDF.
Stock #37-2718,
$9.00.
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