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J A N U A R Y   2 0 1 8 

Shipped January 25, 2018
Shipped January 22, 2018

Munchkin Clowns

Clowns bring joy and laughter to people everywhere with their happy antics. For many circus-goers, the clowns are the best part of the show.

They've never met these clowns.

Wear your Big Red Shoes and Big Red Nose for big bonuses! Fight Poundfoolish with Pound Cake. If you fail, that's it . . . you're dead!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Clowns pack is the same as every other.

15 cards and a rulesheet in a blister. Stock #4217, ISBN 091037863751. $5.95.

Munchkin Magical Mess

Moop is back with more magical messed-up mayhem in his menagerie! Murder more monsters for much merriment!

This is a complete game and is fully compatible with Moop's Monster Mashup and all the other Munchkin games.

A 10.5"x10.5" box with 168 full-color cards, one six-sided die, 12 player standies with plastic stands, a 20"x10" mounted gameboard, and a rulesheet. Stock #1566, ISBN 091037863621. $34.95.
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R E P R I N T S 

Shipped January 25, 2018

GURPS Supers (Reprint)

Men Like Gods

The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of the most popular genres – and one of the most challenging to do right.

GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:

  • A history and analysis of the supers genre, its precursors and variations.
  • A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships.
  • More than 20 new wildcard skills.
  • 22 templates for super characters, each customizable to higher or lower power levels.
  • Rules for creating equipment, vehicles, bases, automata, and magical spells.
  • A guide to creating and running supers adventures.
  • Continuity-creation guidelines and tools, so your supers universe can have the same depth as published worlds.
  • New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills, and newly defined perks, quirks, enhancements, limitations, and techniques.
  • Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action.

GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.

152 black-and-white pages. Softcover. Stock #01-6015, ISBN 978-1-55634-824-2. $24.95.

Shipped January 22, 2018

Zombie Dice 2 – Double Feature (Reprint)

It's a blockbuster!

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 -- Double Feature!

Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.

For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!

Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

Three new ways to eat brains, and they're all in Zombie Dice 2 -- Double Feature.

Three dice and rules. Stock #131324, UPC 837654321478. $7.95.

Shipped January 22, 2018

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.

Shipped January 22, 2018

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.

Shipped January 22, 2018

Munchkin Lite (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

And you'll love this version of the game. It's got all the same dungeon-crawling, pun-making, backstabbing madness of original Munchkin. But with 115 cards, it's the perfect size for three to four players. Take it anywhere, and play it in an hour!

115 cards plus a custom six-sided die. Stock #1546, ISBN 091037863416. $19.95.
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Shipped January 18, 2018

Pyramid #3/111: Combat II

Are you looking for a fight?

When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or find your fortune in a dogfight-heavy GURPS Spaceships setting. With this issue, you'll find your fight!

36-page PDF. Stock #37-2711, $9.00.
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Shipped January 11, 2018

Dungeon Fantasy: Against the Rat-Men

Further Tails of Adventure!

Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface world . . . but are you ready for them?

26-page PDF. Stock #37-8181, $7.00.
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F E B R U A R Y   2 0 1 8 

Shipped February 5, 2018

Munchkin Collectible Card Game Booster

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

Expand your game with Munchkin Collectible Card Game booster packs! Each randomized booster contains twelve cards, one of which we guarantee to be rare . . . or even rarer than rare.

Hire monsters to attack your opponent! Block attacks with magical loot! Cheat (legally!) to bluff out your opponent’s defenses and nab the win.

Booster packs for the Munchkin Collectible Card Game include hundreds of cards that you can’t find in any of the three starter sets! Available only at your friendly local game store or on Warehouse 23.

12 randomized cards including at least one rare card. Stock #4501, ISBN 091037863683. $3.95.

Munchkin Collectible Card Game POP Display

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

Expand your game with Munchkin Collectible Card Game booster packs! Each randomized booster contains twelve cards, one of which we guarantee to be rare . . . or even rarer than rare.

Hire monsters to attack your opponent! Block attacks with magical loot! Cheat (legally!) to bluff out your opponent’s defenses and nab the win.

Booster packs for the Munchkin Collectible Card Game include hundreds of cards that you can’t find in any of the three starter sets! Available only at your friendly local game store or on Warehouse 23.

24 Munchkin Collectible Card Game Boosters Stock #4501-D, ISBN 091037863324. $94.80.

Munchkin Collectible Card Game Wizard & Bard Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one battle between the Orc Bard, who brings her Mischief cards back for encore after encore, and the Human Wizard. who hopes his spells hurt you more than they hurt him.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to go at it, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4502, ISBN 091037863652. $19.95.

Munchkin Collectible Card Game Ranger & Warrior Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one struggle between the Centaur Warrior, who bristles with weapons – the better to kill every Monster she faces! – and the Halfling Ranger – a master of regeneration, bringing Monsters back from the dead to fight again.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to duke it out immediately!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4503, ISBN 091037863669. $19.95.

Munchkin Collectible Card Game Cleric & Thief Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a mano-a-mano bout between the Dwarf Cleric, who laughs in the face of pain as he heals himself, turn after turn, and the Elf Thief, who cheats and steals as often as possible . . . and sometimes getting caught cheating is part of her plan!

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to throw down, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4504, ISBN 091037863676. $19.95.


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Shipped February 15, 2018

Pyramid #3/112: Action II

Speak louder than words.

When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include the challenges of terrain and oddball situations, then prove your heroism in a full adventure. This issue is locked and loaded for fun!

37-page PDF. Stock #37-2712, $9.00.
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Shipped February 1, 2018

Dungeon Fantasy Traps

Watch Your Step!

In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or face any of dozens of other dangers.

26-page PDF. Stock #37-8101, $7.00.
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M A R C H   2 0 1 8 

Shipped March 29, 2018
Shipped March 19, 2018

R E P R I N T S 

Shipped March 29, 2018

Transhuman Space (Reprint)

It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotechnology has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control . . . Transhuman Space is cutting-edge science-fiction adventure that begins where cyberpunk ends.

This Powered by GURPS line was created by David L. Pulver and illustrated by Christopher Shy. The core book, Transhuman Space, opens with nearly one hundred pages of world and background material. This edition includes a customized GURPS Lite – no other books are required to use it, although the GURPS Basic Set for Third Edition and GURPS Compendium I are recommended for GMs.

242 black-and-white pages. Softcover. Stock #01-6020, ISBN 978-1-55634-829-7. $29.95.

Shipped March 29, 2018

Transhuman Space: Fifth Wave (Reprint)

The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together.

Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth, doing business, raising families, and fighting wars just as they have always done. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed.

Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers.

Welcome home. It's different here.

146 black-and-white pages. Softcover. Stock #01-6021, ISBN 978-1-55634-830-3. $24.95.

Shipped March 19, 2018

GURPS Basic Set (Reprint)

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System – the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn – you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

274 black-and-white pages. Softcover. Stock #01-6017, ISBN 978-1-55634-826-6. $29.95.

Shipped March 19, 2018

GURPS Compendium I (Reprint)

Build Character!

GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related rule for GURPS Third Edition that has been published since the release of Third Edition's Basic Set – all in an easy-to-use format.

With Compendium I and Basic Set in hand, you will be able to handle all character design without ever opening another book, except to select world-specific abilities like spells and cyberwear. Compendium I is a companion volume to the Basic Set and is a must-have for any serious GURPS Third Edition player or GM!

194 black-and-white pages. Softcover. Stock #01-6018, ISBN 978-1-55634-827-3. $26.95.

Shipped March 19, 2018

GURPS Dragons (Reprint)

Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men!

GURPS Dragons includes:

  • Origins of the dragon, through myth and legend and even true history.
  • How do dragons fly?
  • How to hunt dragons . . . and survive.
  • Creating dragon characters in GURPS.
  • Dragon-specific combat maneuvers.
  • Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others.
  • Ideas for dragon-centric campaigns, including two campaign backgrounds!
  • A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

This softcover printing is black and white (grayscale). A version with color interior pages is also available separately.

162 black-and-white pages. Softcover. Stock #01-6019, ISBN 978-1-55634-828-0. $29.95.


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Shipped March 22, 2018

Pyramid #3/113: Dungeon Fantasies

Traps, terrors, and treasures are waiting for heroes.

Tombs teem with trouble and tricks, but terrific trinkets await the intrepid! This issue of Pyramid, the PDF magazine for roleplayers, gives gaming goodness for both the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy line. Make heroes in new ways courtesy of Dungeon Fantasy architect Sean Punch. Face monsters that are treasures themselves, and discover the genesis of Dungeon Fantasy Traps. With this issue, there are dozens of ways to die . . . but it's all worth it!

36-page PDF. Stock #37-2713, $9.00.
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Shipped March 12, 2018

Munchkin Instant Adventuring Party

Do you like pawns? Good. So do we. Pick up this extremely limited set (less than 200 made) of these rare unique colored spawns. Each set comes with 18 pawns, in 3 different styles (Spyke, Flower, and Zombie) in 6 different colors (Black, Green, Pink, Orange, Clear, and Glow-in-the-Dark). Included with each bag of pawns is the unique Pawn Spawning bookmark.

18 pawns, 1 bookmark. Stock #5627, ISBN 080742099760. $20.00.

Shipped March 1, 2018

Dungeon Fantasy Magic Items

Arcane Assistance at Your Fingertips

For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for GMs and looters alike.

26-page PDF. Stock #37-8102, $7.00.
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A P R I L   2 0 1 8 

Shipped April 26, 2018
Shipped April 23, 2018

R E P R I N T S 

Shipped April 26, 2018

GURPS Reign of Steel (Reprint)

It is 2047 A.D. The robot revolt is over, and the machines have won.

Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world, small groups of dedicated survivors are forming, preparing to oppose the robot overlords and fight to free mankind.

A worldbook for GURPS, Reign of Steel details mankind's struggle against his metal masters in a dark future. GURPS Reign of Steel utilizes the sleek rules from GURPS Robots, although you do not need Robots to play. Take on the role of the oppressed masses, and teach the robot overlords that technology can be made obsolete.

130 black-and-white pages. Softcover. Stock #01-6022, ISBN 978-1-55634-831-0. $22.95.

Shipped April 26, 2018

GURPS Technomancer (Reprint)

An alternate world in which magic and technology both work . . .
all too well.

On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words, "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm, a tornado of seething magical energy.

A pattern of enchanted fallout drifted across the southern United States and Mexico. The effects would not be felt immediately, but over the next generation, they would transform the world . . .

Magic had come to the modern 20th century. But like the power of the atom on our own Earth, it would prove a Pandora's Box.

Note: GURPS Technomancer is not connected in any way with the White Wolf MAGE: The Ascension roleplaying game and does not in any way challenge the copyrights and terms used therein.

130 black-and-white pages. Softcover. Stock #01-6023, ISBN 978-1-55634-832-7. $22.95.

Shipped April 26, 2018

GURPS Voodoo (Reprint)

GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs.

The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth – only destruction.

Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

130 black-and-white pages. Softcover. Stock #01-6024, ISBN 978-1-55634-833-4. $22.95.

Shipped April 23, 2018

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.

Shipped April 23, 2018

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.

Shipped April 23, 2018

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.

Shipped April 23, 2018

Munchkin 4 – The Need For Steed (Reprint)

Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!

Feel the need . . . The Need for Steed!

112 cards and rulesheet in a tuckbox. Stock #1444, UPC 837654320631. $19.95.

Shipped April 23, 2018

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

168 cards, a unique six-sided die, and a rulesheet. Stock #1447, UPC 837654320495. $24.95.

Shipped April 23, 2018

Munchkin 6 – Demented Dungeons (Reprint)

Now It's Really A Dungeon Crawl!

Demented Dungeons brings a new twist to Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness -- although it's hardly "unexpected," given the name. Or all of them at once!

Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters, too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory.

Munchkin 6 -- Demented Dungeons is an expansion for the classic Munchkin set, and was designed by Steve Jackson and illustrated by John Kovalic.

20 double-sized cards, 16 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1457, UPC 837654320594. $11.95.

Shipped April 23, 2018

Munchkin 7 – Cheat With Both Hands (Reprint)

Stir Things Up!

Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.

There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!

There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .

Munchkin till you drop -- just add players!

This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.

Also, We Think 7 Is a Neat Number

This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set -- by popular demand -- has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.

We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"

* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.

112 cards and rules, in a tuckbox. Stock #1468, UPC 837654321034. $19.95.

Shipped April 23, 2018

Munchkin Legends (Reprint)

Become a Munchkin of Myth!

Prepare to fight the creatures of legend . . . and take their stuff!

In Munchkin Legends, you'll face mythical monsters and collect legendary treasures. Challenge the Boogie Man to a dance-off . . . and cheat by wearing Achilles' Heels. Hide from the spells of the Wicked Witch of the Midwest in your Bermuda Shorts of Invulnerability. And if you think you're up to it . . . release the Kraken!

Munchkin Legends is a stand-alone set . . . or combine it with the original Munchkin for a legendarily wacky game!

168 new Munchkin cards, a custom die, and a rulesheet. Stock #1490, UPC 837654321782. $24.95.

Shipped April 23, 2018

Munchkin Apocalypse (Reprint)

It's the end of the world!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!

This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!

And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .

Boxed game with 168 cards, 12 seals, rules, and die. Stock #1503, UPC 837654321560. $24.95.


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Shipped April 19, 2018

Pyramid #3/114: Mind Over Magic

The mind is the key to magic . . . and vice versa.

The power of misdirection begins in the mind. This month's issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in dungeons. With this issue, the limits of your imagination are where the magic happens!

36-page PDF. Stock #37-2714, $9.00.
Buy Now!

Shipped April 19, 2018

Ogrezine

A collection of new Ogre articles and art, Ogrezine has 16 fan-submitted articles, exploring the game of Ogre in its many forms. There are scenarios, fiction, historical essays, variants, and new artwork to enjoy. Want to know what happens after an Ogre has decimated your force? Find out in Karl K. Gallagher's "Clean Up." Curious as to the role a wired city might play in your game? Daniel Oney examines this in "Going Downtown: Smart Cities in the Last War." These and 14 other articles await your reading pleasure in Ogrezine!

42-page PDF. Stock #37-5051, $9.00.
Buy Now!

Shipped April 5, 2018

GURPS Dungeon Fantasy Setting: Caverntown

Land Of The Underground Sun

Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.

GURPS Dungeon Fantasy Setting: Caverntown presents a magical underground city a mere bowshot from the dungeon. Visit and find:

  • A lovingly described adventure backdrop, with a remarkable history and quirky residents (including powerful non-delvers with full character sheets).
  • Stats for guards and security measures – and notes on laws and customs – to make would-be troublemakers think twice.
  • Guidelines for "civilized" heroes who want to serve on the Town Watch or even own property.
  • Numerous rumors, intrigues, and potential quests.
  • Over a dozen brief dungeon descriptions to expand into adventures.
  • Expanded rules useful in any town, covering quest-finding, trade, bespoke gear (including magic items), healing at the temple, and more.

Welcome to Caverntown!

49-page PDF. Stock #37-0343, $11.00.
Buy Now!


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Shipped May 31, 2018
Shipped May 14, 2018

Munchkin Cheats

This is Munchkin . . . cheaters ALWAYS win!

This 30-card expansion for any Munchkin game lets you do just that. You'll get handfuls of new varieties of Cheat! cards that help you put Treasure cards into play more often. But watch out for the Monsters and Curses that are ready to pounce on dirty cheaters! Add more chaos to any Munchkin set you own. Every greedy munchkin at the table will have even more fun!

30 cards and a rulesheet in a tuckbox. Stock #4262, ISBN 091037863829. $9.95.

Munchkin Collectible Card Game: The Desolation of Blarg Booster

Coming in May 2018!

Do not eat the first expansion for the Munchkin Collectible Card Game. It is known to cause indigestion. And how could it not, with this many new monsters and this much new loot?

The Desolation of Blarg contains tons of brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard.

Each randomized booster contains twelve cards, one of which we guarantee to be rare or rarer than rare.

These boosters are available only at your friendly local game store or on Warehouse 23.

In the Munchkin Collectible Card Game, each match is an epic one-on-one struggle between two playfully illustrated RPG-style Heroes.

Hire monsters to attack your opponent! Block attacks with deadly loot! Master the game’s cheating mechanic to bluff out your opponent’s defenses and nab the win.

12 randomized cards including at least one rare card. Stock #4505, ISBN 091037863713. $3.95.


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Shipped May 31, 2018

GURPS Cops (Reprint)

Out on the streets, it's you, your service revolver, and your partner. Remember to wear your vest. The day you forget is the day some punk pops a cap in your gut.

GURPS Cops is an in-depth look at the world of the police officer. Players can recreate their favorite cop show with details about police forces through history, different sorts of police jobs, what investigations are like in the real world . . . through the courts and sentencing. This is a gritty, no-punches-pulled book for the player and GM who want a realistic game.

130 black-and-white pages. Softcover. Stock #01-6025, ISBN 978-1-55634-834-1. $22.95.

Shipped May 31, 2018

GURPS Covert Ops (Reprint)

Adventure In The Shadows . . .

Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history -- or stop those who would -- then GURPS Covert Ops is the book you're looking for.

GURPS Covert Ops features:

  • A comprehensive catalog of the tools of the trade, from guns and bombs to disguises and forged documents.
  • A guide to defenses and countermeasures that operatives must defeat to accomplish their mission.
  • Covert operations for historical, science-fiction, and fantasy settings.
  • Templates for agents in any setting, from the street-corner thug to the secretive poisoner, from the mercenary to the religious fanatic.
  • Profiles of organizations that can be used as sponsors . . . or adversaries.

GURPS Covert Ops can be used in any roleplaying game that involves assassins, saboteurs, or terrorists, either as the heroes – or the enemy. Come play in the shadows . . .

130 black-and-white pages. Softcover. Stock #01-6026, ISBN 978-1-55634-835-8. $22.95.

Shipped May 14, 2018

Munchkin Collectible Card Game Wizard & Bard Starter Set (Reprint)

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one battle between the Orc Bard, who brings her Mischief cards back for encore after encore, and the Human Wizard. who hopes his spells hurt you more than they hurt him.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to go at it, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4502, ISBN 091037863652. $19.95.

Shipped May 14, 2018

Munchkin Collectible Card Game Ranger & Warrior Starter Set (Reprint)

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one struggle between the Centaur Warrior, who bristles with weapons – the better to kill every Monster she faces! – and the Halfling Ranger – a master of regeneration, bringing Monsters back from the dead to fight again.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to duke it out immediately!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4503, ISBN 091037863669. $19.95.

Shipped May 14, 2018

Munchkin Collectible Card Game Cleric & Thief Starter Set (Reprint)

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a mano-a-mano bout between the Dwarf Cleric, who laughs in the face of pain as he heals himself, turn after turn, and the Elf Thief, who cheats and steals as often as possible . . . and sometimes getting caught cheating is part of her plan!

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to throw down, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4504, ISBN 091037863676. $19.95.


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Shipped May 24, 2018

Pyramid #3/115: Technomancer

Magic, technology, and adventure unite in an unforgettable world.

GURPS Technomancer has delighted fans for years, presenting a world like our own . . . but where magic is as common as technology. We revisit this setting in this month's Pyramid, the PDF magazine for roleplayers. Take up the role of darkness-defying champions by adding GURPS Monster Hunters to the Technomancer universe. Discover how to include magic in the high-octane exploits of GURPS Action and learn previously unrevealed secrets from author David L. Pulver, who also offers a glimpse of how the setting might look today. With this issue, unleashing the power of Technomancer in GURPS Fourth Edition has never been easier!

39-page PDF. Stock #37-2715, $9.00.
Buy Now!

Shipped May 17, 2018

GURPS Magic: Artillery Spells

Incoming!

Sometimes you need to solve many problems at once . . . with extreme prejudice. GURPS Magic: Artillery Spells arms wizards with the firepower to do exactly that! It beefs up GURPS Magic with 50 new spells for devastating vast areas and hordes of foes.

Nearly every magical college gets an offensive upgrade! Unleash a toxic Cloud of Doom, rock out with a Withering Wail, bend reality into a Hell Zone, or inflict the pain of a Punishment Circle. Artillery Spells also offers advice on using mass-damage spells in the campaign, keeping them balanced, and devising your own.

Blast your enemies . . . before they blast you!

31-page PDF. Stock #37-0154, $9.00.
Buy Now!

Shipped May 16, 2018

Twenty Years of GURPS Bundle

It's an instant GURPS collection, for a limited time!

The first edition of GURPS Lite was announced on our Daily Illuminator blog on May 16, 1998. To celebrate, for a couple of weeks we're offering a special PDF bundle on Warehouse 23, the likes of which we've never done before. In it, you'll get a PDF edition of an item released in each year from 1998 to 2018! In this special limited time bundle, you'll get:

If you were to buy these PDFs individually, you'd spend $207.79. But with this bundle you'll save over 75%!

Building up your GURPS collection has never been easier. Regardless of why you love GURPS, you'll find something to love here: historical info, awesome settings, cool rules, campaign advice, and past, present, and future gaming galore.

Get this bundle while you can, because it goes away on May 31!

22 PDFs (totaling 2,028 pages) in a single Zip file. Stock #4918, $50.00.


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Shipped June 29, 2018
Shipped June 18, 2018
Shipped June 11, 2018

Conspiracy Theory

It's the 21st century and everyone is talking about . . . conspiracies.

In this new game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth. Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories!

550 cards and a rulesheet. Stock #1251, ISBN 091037863393. $29.95.

Munchkin Spell Skool

This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort!

The art in Munchkin Spell Skool is adorable, but you've still got to slay the monsters, steal the treasure, and reach Level 10 to win! This is a stand-alone game, and shuffles well into any other Munchkin game.

About The Artist

Katie Cook, illustrator of Munchkin Love Shark Baby, as well as creator of Gronk: A Monster's Story, brings her own patented form of cute to Munchkin Spell Skool.

112 cards and a custom die. Stock #1545, ISBN 091037863300. $19.95.

Munchkin Collectible Card Game Introductory Set

Bluff, cheat, and bludgeon to your heart's content! The Munchkin Collectible Card Game Introductory Set has everything you and a friend need to play as any of the six Heroes in this game, and it's a great starting point for players of all levels. Pick the Heroes you want to pit against each other, create your decks, and customize them using the included randomized boosters – all right out of the box!

160 cards, 40 tokens, two level dials, two Run Away markers, a six-sided die, and a rulesheet. Stock #4510, ISBN 080742099999. $29.95.


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Shipped June 29, 2018

GURPS Special Ops (Reprint)

The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There's lots of detail on weaponry and information on the world's top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more.

162 black-and-white pages. Softcover. Stock #01-6027, ISBN 978-1-55634-836-5. $26.95.

Shipped June 29, 2018

GURPS WWII Core Rulebook (Reprint)

Prepare for your finest hour as GURPS explores the defining event of the 20th century -- World War II.

GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design system for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank!

This is the core book for a complete line of GURPS WWII volumes. These further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.

210 black-and-white pages. Softcover. Stock #01-6028, ISBN 978-1-55634-837-2. $29.95.

Shipped June 18, 2018

Zombie Dice Horde Edition (Reprint)

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

Complete contents: 16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet.

16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet Stock #131341, ISBN 091037863430. $24.95.

Shipped June 11, 2018

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.

Shipped June 11, 2018

Super Kitty Bug Slap (Reprint)

Pause and you lose! Only the fastest paws will win!

Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of quick thinking and swift paws! Super Kitty Bug Slap is a fast-paced game for 3 to 5 players, where slapping the right cards will put you in the lead, but slapping the wrong cards will send you home with your tail between your legs!

52 cards and a rulesheet Stock #1569, ISBN 091037863690. $6.95.


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Shipped June 21, 2018

Ogre Playmat M1

This 24" x 24" fabric playmat with rubber backing brings you a new battlefield for your next Ogre session. For use with Ogre Sixth Edition or the Ogre Designer's Edition, this playmat features hexes scaled for use with the existing Ogre Sixth Edition terrain overlays. We've opened preorders on this new Ogre accessory and will send the playmat to print once we receive 100 orders. Follow along at forums.sjgames.com for the latest news and for notification when the preorder minimum is met.

One 24" x 24" fabric playmat with rubber backing in a mailing tube. Stock #10-8001, ISBN MISSING. $25.00.

Shipped June 21, 2018

Pyramid #3/116: Locations

Adventure isn't just what you do; it's where you go.

An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!

40-page PDF. Stock #37-2716, $9.00.
Buy Now!


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Shipped July 23, 2018

Triplanetary

Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc "Traveller" Miller and first released in 1973. A second edition was released in 1981, but it's been out of print since then.

Now, this long-lost game returns with a larger map and 5/8" counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are the default and play just as well as they did in 1973.

Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.

One game map, two dry-erase markers, a counter sheet, a six-sided die, and a rulebook. Stock #1386, ISBN 080742099845. $49.95.

Munchkin Fowl Play

Get all the silly chicken, turkey, and duck jokes you've ever wanted with Munchkin Fowl Play! This mini-expansion is illustrated by John Kovalic and written by Steve Jackson – the original Munchkin duo. Plus, it comes with original fantasy backs so you can add poultry flavor to all your Munchkin games!

15 cards and a rulesheet. Stock #4263, ISBN 080742099852. $5.95.

Shipped July 9, 2018

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Shipped July 9, 2018

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.


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Shipped July 19, 2018

Pyramid #3/117: Hot Spots

The world awaits!

With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with your guide Matt Riggsby, author of GURPS Hot Spots: Renaissance Venice. This issue of Pyramid is your passport to adventure; go make history!

40-page PDF. Stock #37-2717, $9.00.
Buy Now!

Shipped July 12, 2018

GURPS Hot Spots: Renaissance Venice

Benvenuto a Venezia!

Venice was once the center of a pocket-sized empire, and the point of departure from the West to the East. This era comes alive once more, with GURPS Hot Spots: Renaissance Venice. Discover details on this magnificent and unusual island city's people, government, military, food, architecture, entertainment, and more. An invaluable companion to GURPS Hot Spots: Renaissance Florence, the information and maps in Renaissance Venice are perfect to add to your historical campaigns and tie into other era-appropriate Hot Spots volumes. Intrepid explorers can also use the suggestions for crossing this supplement with other GURPS realms, such as Dungeon Fantasy, Horror, and Infinite Worlds. Book your passage; adventure awaits!

35-page PDF. Stock #37-0663, $9.00.
Buy Now!


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Shipped August 30, 2018
Shipped August 20, 2018

Munchkin Starfinder I Want It All!

Get everything in the Munchkin Starfinder universe! Within this box, you'll find every physical product unlocked and released during the Kickstarter campaign, including items that will not be available anywhere else! To prove you've got it all, you'll get a certificate with spots for signatures from Steve Jackson, Howard Tayler, and Andrew Hackard. Plus, the box comes with its own Munchkin Starfinder rule!

This box includes:

  • Munchkin Starfinder
  • Munchkin Starfinder 2 – Far Out
  • Munchkin Starfinder Space Goblins, exclusive to this box!
  • Munchkin Starfinder Hero Pack
  • Munchkin Starfinder The Swarm
  • Munchkin Starfinder Credsticks
  • Munchkin Starfinder Drift Dice
  • Munchkin Starfinder Kill-O-Meter
  • Munchkin Starfinder Star Field
  • Munchkin Starfinder Blank Card Pack
  • Munchkin Starfinder Poster
  • Two extra Munchkin Starfinder cards, exclusive to this box!
  • Two new Munchkin Starfinder bookmarks, each with a game rule!
  • An "I Got It All!" certificate
  • And the box, which has a Munchkin Starfinder rule of its own!
  • Based on the Starfinder Roleplaying Game from Paizo Inc.

    Contains one of every physical product released and unlocked during the Munchkin Starfinder Kickstarter. Stock #4476, ISBN 080742099951. $99.95.
    Buy Now!

    Munchkin Collectible Card Game: Fashion Furious Booster

    Coming in August 2018!

    Every adventurer understands how important it is to dress for the job – whether the job is slaying a dragon or drinking at the tavern.

    That’s why you’ll get loot and gear for every occasion in Fashion Furious, the second expansion for the Munchkin Collectible Card Game! Here you’ll find brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard.

    Each randomized booster contains twelve cards, one of which we guarantee to be rare or rarer than rare.

    These boosters are available only at your friendly local game store or on Warehouse 23.

    In the Munchkin Collectible Card Game, each match is an epic one-on-one struggle between two playfully illustrated RPG-style Heroes.

    Hire monsters to attack your opponent! Block attacks with deadly loot! Master the game’s cheating mechanic to bluff out your opponent’s defenses and nab the win.

    12 random cards, including at least one rare (or better than rare!) card. Stock #4506, ISBN 091037863737. $3.95.
    Buy Now!

    Shipped August 16, 2018
    Shipped August 6, 2018

    Illuminati

    They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

    Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

    As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

    Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $34.95.

    Munchkin Side Quests

    When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!

    30 cards and a rulesheet. Stock #4264, ISBN 080742099791. $9.95.

    The Red Dragon Inn: Allies – Spyke and Flower

    In this alternate timeline, Spyke and Flower come to the Red Dragon Inn to see what’s up at this tavern that they’ve heard so much about…

    The Good: The tavern’s new patrons are eager to make a good impression.

    The Bad: It isn’t working.

    The Red Dragon Inn: Allies – Spyke and Flower is SlugFest Games' first stand-alone Allies expansion, letting two players drink, brawl and gamble the night away to prove that they are the best munchkin around. It contains everything you need to play the game, including a brand new Drink Deck as well as a new automated third-player game variant. So play head-to-head with a friend, or combine this game with any of SlugFest's other The Red Dragon Inn sets for parties of 3 or more players.

    Game Design: Sam Waller and Jeff Morrow, based on mechanics designed by Geoff Bottone, Colleen Skadl and Cliff Bohm. Illustrated by Erin Wong. Additional art by Kennon James. Stock #SFG029, ISBN 978-1-945323-06-5. $24.95.


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    Shipped August 30, 2018

    GURPS Steam-Tech (Reprint)

    The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest – and their strangest – work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!

    GURPS Steam-Tech is compiled by William Stoddard, author of the Origins-Award-winning GURPS Steampunk, and is a must for Steampunk and other Victorian-era campaigns.

    130 black-and-white pages. Softcover. Stock #01-6031, ISBN 978-1-55634-840-2. $22.95.

    Shipped August 30, 2018

    GURPS Autoduel (Reprint)

    Life in the Fast Lane . . .
    . . . Just Got Faster!

    GURPS Autoduel was one of the first worldbooks ever published for the GURPS system – over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine, and despair . . . on lawless highways where the right of way went to the biggest guns.

    Ten years later, things have gotten better in Autoduel America – but not much. This Second Edition is 32 pages longer than the original, and includes:

    • A detailed history and description of "Autoduel America".
    • An updated and expanded "AADA Road Atlas and Survival Guide".
    • Vehicle construction rules completely compatible with GURPS Vehicles Second Edition, with a dozen sample vehicles.
    • Complete character creation guidelines, including guns, equipment and gadgets galore.
    • Loads of campaign ideas for everything from a corporate autoduelling team to a lone wolf vigilante, and more!

    And Remember . . . Drive Offensively!

    130 black-and-white pages. Softcover. Stock #01-6032, ISBN 978-1-55634-841-9. $22.95.

    Shipped August 30, 2018

    GURPS Black Ops (Reprint)

    The Greys. Vampires. Evil Psis.
    Better Bring a Spare Clip.

    Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the rew psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!

    Our only defense against these terrifying foes is the Company, which takes conspiracy from theory to practice. As one of its best recruits, you'll endure five years at the hellish Academy, where only the best of the best graduate and failing grades become tombstone inscriptions. Upon becoming a black op, you'll possess attributes and deadly expertise to make mere normals tremble.

    You'll need them – because it's all true. Ancient alien visitors and recent arrivals, things slithering in sewers and alleys by night, dark plots by paranormal cabals to bend humanity to their will – all these dangers and more lurk in society's shadow.

    Odds are you'll die in style. Your job is to take as many of them with you as you can.

    Experience GURPS as never before in Black Ops, an adventure setting that takes cinematic roleplaying to the edge and over the top!

    GURPS Basic Set, Third Edition is required to use this supplement in a GURPS campaign. GURPS Ultra-Tech is recommended. The setting described here can be adapted for any game system.

    130 black-and-white pages. Softcover. Stock #01-6033, ISBN 978-1-55634-842-6. $22.95.

    Shipped August 20, 2018

    Munchkin Deluxe (Reprint)

    What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

    Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

    Admit it. You love it.

    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

    And it's illustrated by John Kovalic!

    Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

    Ages 10 and up. Plays in one to two hours. Three to six players.

    A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.

    Shipped August 20, 2018

    Munchkin Collectible Card Game: The Desolation of Blarg Booster (Reprint)

    Coming in May 2018!

    Do not eat the first expansion for the Munchkin Collectible Card Game; it is known to cause indigestion. And how could it not, with this many new monsters and this much new loot?

    The Desolation of Blarg contains tons of brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard.

    Each randomized booster contains twelve cards.

    These boosters are available only at your friendly local game store or on Warehouse 23.

    In the Munchkin Collectible Card Game, each match is an epic one-on-one struggle between two playfully illustrated RPG-style Heroes.

    Hire monsters to attack your opponent! Block attacks with deadly loot! Master the game’s cheating mechanic to bluff out your opponent’s defenses and nab the win.

    12 randomized cards including at least one rare card. Stock #4505, ISBN 091037863713. $3.95.
    Buy Now!

    Shipped August 16, 2018

    GURPS Steampunk (Reprint)

    An Age of Discovery

    The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure -- the Age of Steam.

    GURPS Steampunk offers you everything you need to build a Steam Age character or campaign:

    • Rules for steam age technologies, including power plants, vehicles and analytical engines.
    • "Weird sciences" from etheric physics to psychical research, translated into GURPS rules.
    • A guide to 19th-century history and geography, politics, and customs.
    • The evolution of weapons and warfare in the real 19th century and in alternate TL5+ settings.
    • New advantages, disadvantages, and skills, including TL5+ versions of scientific skills.
    • New character templates to get your players started: the clergyman, the demimondaine, the detective, the inventor, the navy officer, the sportsman, and many others.
    • Campaign seeds for several alternate steampunk worlds.

    If you love the science fiction of Verne or Wells; if you want a campaign filled with airships, analytical engines, etheric cannon, and other wonders; if you want to dam the straits of Gibraltar, journel to Percival Lowell's Mars, or struggle to free the future from Morlock tyranny . . . then GURPS Steampunk is the book you've been waiting for.

    2000 Origins Award Winner
    Best Roleplaying Supplement

    146 black-and-white pages. Softcover. Stock #01-6029, ISBN 978-1-55634-838-9. $24.95.

    Shipped August 16, 2018

    GURPS WWII: Weird War II (Reprint)

    Everyone's heard the stories of World War II – now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" – and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes, and fight the Werewolves in this unique supplement to the GURPS WWII system.

    146 black-and-white pages. Softcover. Stock #01-6030, ISBN 978-1-55634-839-6. $24.95.


    W 2 3 

    Shipped August 30, 2018

    GURPS Autoduel (Reprint)

    Life in the Fast Lane . . .
    . . . Just Got Faster!

    GURPS Autoduel was one of the first worldbooks ever published for the GURPS system – over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine, and despair . . . on lawless highways where the right of way went to the biggest guns.

    Ten years later, things have gotten better in Autoduel America – but not much. This Second Edition is 32 pages longer than the original, and includes:

    • A detailed history and description of "Autoduel America".
    • An updated and expanded "AADA Road Atlas and Survival Guide".
    • Vehicle construction rules completely compatible with GURPS Vehicles Second Edition, with a dozen sample vehicles.
    • Complete character creation guidelines, including guns, equipment and gadgets galore.
    • Loads of campaign ideas for everything from a corporate autoduelling team to a lone wolf vigilante, and more!

    And Remember . . . Drive Offensively!

    130 black-and-white pages. Softcover. Stock #01-6032, ISBN 978-1-55634-841-9. $22.95.

    Shipped August 23, 2018
    Shipped August 16, 2018

    GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King

    It's dangerous, disturbing dragons . . .

    Bold adventurers are recruited to retrieve a lost artifact. But the tomb wherein it dwells is crawling with lizard cultists, lurking monsters, and – of course – a few dragons. Can the delvers use their swordfighting, sneaking, and spellcasting abilities to complete their quest and get out alive? GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King is a GURPS Dungeon Fantasy adventure designed for four to six 250-point adventurers with guidelines for adapting it to other groups. It provides maps for all key areas, a description of a new trap, and stats for several new monsters – including dragons in assorted sizes.

    37-page PDF. Stock #37-0345, $9.00.
    Buy Now!

    Shipped August 2, 2018

    Pyramid #3/118: Dungeon Trips

    Heroism is always classic.

    It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine using either The Fantasy Trip or Dungeon Fantasy. With the roll of some dice, create random encounters for Dungeon Fantasy . . . or turn them into inspiration for The Fantasy Trip. With this month's Pyramid, you'll get the newest in old-school gaming!

    40-page PDF. Stock #37-2718, $9.00.
    Buy Now!


    S E P T E M B E R   2 0 1 8 

    Shipped September 27, 2018
    Shipped September 3, 2018

    Munchkin Starfinder

    Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe . . . in Munchkin Starfinder!

    Based on the Starfinder Roleplaying Game from Paizo Inc.

    168 cards, a unique die, and a rulesheet. Stock #4471, ISBN 091037863768. $24.95.

    Ogre Battle Box

    Watch out – more Ogre Miniatures are rumbling onto the battlefield! Try to defeat the Ogres with 11 kinds of combat units, including the dreaded Paneuropean Fencer!

    Assemble these unpainted miniatures and dive into exciting futuristic combat with this fully playable game – a huge set of Ogre minis, a giant map, and an updated version of the Ogre Sixth Edition rules!

    The Battle Box includes both Set 1 and Set 2 of Ogre miniatures, in gray:

    A deadly team of Ogres:

  • 1 Ogre Mark III
  • 1 Ogre Mark IV
  • 1 Ogre Mark V
  • A powerful Paneuropean defense:

  • 1 Paneuropean Fencer with extra Fencer-B turret
  • 6 Superheavy Tanks
  • 4 Mobile Howitzers
  • 4 Howitzers
  • 8 Heavy Tanks
  • 6 Missile Tanks
  • 8 GEVs
  • 12 Light Tanks
  • 12 Light GEVs
  • 6 GEV-PCs with 3 infantry each
  • 14 infantry bases with 3 infantry each
  • 1 Command Post
  • Everything else it takes to play:

  • A giant 28.5" x 33" poster map of battlefield terrain – the original G.E.V. map, G1
  • Complete, updated 32-page Ogre rulebook
  • Reference and scenario sheet
  • 5 Ogre record cards
  • A six-sided die
  • A giant poster map, 85 plastic miniatures, five Ogre record cards, a reference sheet, an assembly sheet, a counter sheet, a six-sided die, and a rulebook, in a box. Stock #10-7007, ISBN 091037863805. $79.95.
    Buy Now!

    Munchkin: The Red Dragon Inn

    The worlds of Munchkin and The Red Dragon Inn have collided! Munchkin: The Red Dragon Inn is a 29-card expansion full of fantastic treasures, exotic drinks, and familiar foes adapted from the hit games published by SlugFest Games. It's illustrated by Tom Siddell, who has also drawn cards for the Munchkin Collectible Card Game and Munchkin Booty Guest Artist Edition. Find out what happens at the tavern after the dungeon is empty!

    As a bonus, this includes a promo Prize card you can use in The Red Dragon Inn!

    29 cards (plus a bonus card!) and a rulesheet in a tuckbox. Stock #4480, ISBN 080742099753. $9.95.

    Munchkin Collectible Card Game Phat Pack

    Customize your deck and complete your collection with the Munchkin Collectible Card Game Phat Pack! You'll find three Munchkin Collectible Card Game core booster packs, one The Desolation of Blarg booster, one Fashion Furious booster, and two surprise (new!) Munchkin Collectible Card Game cards, randomly chosen from 12 possibilities!

    Five Munchkin Collectible Card Game boosters and two NEW cards (out of a possible 12)! Stock #4511PP, ISBN 080742099784. $19.95.
    Buy Now!


    R E P R I N T S 

    Shipped September 3, 2018

    Star Munchkin (Reprint)

    Fight aliens, steal their tech, and level up first to win!

    That's right: You can be a munchkin – in space! When you play this sci fi-themed Munchkin game, you'll become a Mutant, a Cyborg, or a Psychic. You'll fight Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. You'll wield Lasers, Vibroswords, and Nova Grenades. All while stabbing your buddies in the back for the win!

    You'll love the classic Munchkin humor and John Kovalic art in this out-of-this-world set.

    Ages 10 and up. Plays in one to two hours. Three to six players.

    Boxed game with 168 cards, rules, and die. Stock #1411, UPC 837654320617. $24.95.

    Shipped September 3, 2018

    Munchkin Zombies (Reprint)

    Kill the Living! Eat their Brains! Braaiiinns!

    It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.

    Again.

    Ages 10 and up. Plays in one to two hours. Three to six players.

    168 cards, one six-sided die, and a rulesheet, in a 6" x 9" box. Stock #1481, UPC 837654321010. $24.95.

    Shipped September 3, 2018

    Munchkin Collectible Card Game Introductory Set (Reprint)

    Bluff, cheat, and bludgeon to your heart's content! The Munchkin Collectible Card Game Introductory Set has everything you and a friend need to play as any of the six Heroes in this game, and it's a great starting point for players of all levels. Pick the Heroes you want to pit against each other, create your decks, and customize them using the four included randomized boosters – all right out of the box!

    160 cards, 40 tokens, two level dials, two Run Away markers, a six-sided die, and a rulesheet. Stock #4510, ISBN 080742099999. $29.95.


    W 2 3 

    Shipped September 27, 2018

    GURPS Dungeon Fantasy Monsters 4: Dragons

    Here Be Dragons

    Strong contenders for the title "king of the monsters," dragons have been strangely absent from GURPS Dungeon Fantasy . . . until now! Don't ask where they were – what matters is that they're here, they're as dangerous as their reputation suggests, and they're hungry. This bestiary zooms in on the classic winged, reptilian interpretation of these fabled foes, offering details that matter in hack 'n' slash campaigns:

    • Stats! Small dragons are fodder or worthy foes, medium and large ones serve as bosses, and gargantuan wyrms boss the bosses – and optional rules let the GM who likes TPKs go even bigger.
    • Rules for dragon's breath, whether in clouds or in cones, be it acid, cold, fire, lightning, poison, or something more exotic (like slime or pure disintegration).
    • Guidelines for adding special abilities to make your dragons more memorable . . . and more challenging.
    • Advice on using dragons in the game, with an emphasis on making them scary in combat.
    • Four ready-to-use dragons that illustrate how to customize generic monsters into unique encounters your players won't soon forget.

    Because sometimes the heroes need to be picked on by something their own size!

    23-page PDF. Stock #37-0346, $7.00.
    Buy Now!

    Shipped September 6, 2018

    Pyramid #3/119: After the End II

    The future is what you remake it.

    Heroes, the time has come to dust off the ashes of the old world and make way for the new! This month's Pyramid, the PDF magazine for roleplayers, revisits GURPS After the End, with new post-apocalyptic excitement and adventure. Fight back against werewolf oppressors who would seek to subjugate humanity before it can rebuild. Discover three ready-to-use adventure ideas from GURPS Reign of Steel author David L. Pulver. Unleash new possibilities for open-world plot structures. This issue of Pyramid also includes a special section for The Fantasy Trip. With this month's Pyramid, the fun is just beginning!

    41-page PDF. Stock #37-2719, $9.00.
    Buy Now!

    Shipped September 3, 2018

    Munchkin Starfinder 2 – Far Out

    56 new cards for your Starfinder spacefaring adventure! Defeat new monsters, including more of the evil Swarm, before they take over the Pact. Add more futuristic weapons to your hoard and more Ships to fly through space!

    Based on the Starfinder Roleplaying Game from Paizo Inc.

    Starfinder-related characters, plots, themes, and locations are copyright © 2018 by Paizo Inc. All rights reserved. Paizo Inc., Paizo, the Paizo golem logo, Starfinder, and the Starfinder logo are registered trademarks of Paizo Inc., and are used under license. Munchkin® Starfinder® 2 – Far Out is copyright © 2018 by Steve Jackson Games Incorporated. Munchkin, the Munchkin characters, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved.

    56 cards and a rulesheet in a tuckbox. Stock #4472, ISBN 091037863775. $11.95.


    O C T O B E R   2 0 1 8 

    Shipped October 25, 2018
    Shipped October 15, 2018

    Munchkin 9 – Jurassic Snark

    Welcome to . . . Jurassic Snark!

    Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

    Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

    112 cards in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.

    Blob Lobber

    Bomb the Blobs and win!

    Blob Lobber is a fast-paced card game for 2 to 4 players where players take turns flinging Blob cards. If your card lands with a Bomb showing, you claim all the enemy Blobs beneath it . . . but if more Blobs turn up, your opponents may be able to Bomb more Blobs than you! Grab your friends and lob some cards!

    Includes 33 cards and a rulesheet. Stock #1571, ISBN 080742099739 . $6.95.


    R E P R I N T S 

    Shipped October 25, 2018

    GURPS Celtic Myth (Reprint)

    Isles of the Mighty

    Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles.

    Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find:

    • Tales of the ancient Irish and Welsh heroes.
    • A wealth of Celtic character types, with plenty of new advantages and disadvantages – including gesas, the mystic prophecies and taboos that ruled the life and death of every Celt.
    • The Druids: their arcane teachings and enigmatic magic. A new Druidic tree-magic system including the standard GURPS spells, plus new Celtic ones, grouped according to ancient natural categories.
    • The uncanny powers of the Sidhe, children and fathers of gods, and rules for creating characters with Faerie blood and powers of their own . . .
    • Willful weapons, magical and powerful, with their own personalities and motives.

    Return to a time when a battle or a wonder was around every corner, and the Otherworld was only a step away . . .

    130 black-and-white pages. Softcover. Stock #01-6036, ISBN 978-1-55634-849-5. $22.95.

    Shipped October 25, 2018

    GURPS Vikings (Reprint)

    "From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks.

    To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were more important than life itself.

    Vikings is a complete guide to the Norse world, including maps, historical background, and details on society and religion. You can game any sort of Viking campaign, from fully realistic to magical and cinematic. Create a historical campaign, with sea battles, duels and bloody raids – or become a legendary berserker for mythic adventures with Thor and Odin!

    130 black-and-white pages. Softcover. Stock #01-6037, ISBN 978-1-55634-850-1. $22.95.

    Shipped October 25, 2018

    GURPS Atomic Horror (Reprint)

    Watch the Skies!

    Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors.

    GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The Thing, as dramatic as The Day the Earth Stood Still, as strange as Little Shop of Horrors, or as goofy as Plan 9 From Outer Space – the choice is yours. Characters can be square-jawed scientists and military men, heroic explorers, misunderstood teenagers, cold-war spies, G-men, gangsters . . . or just ordinary folks caught up in unearthly weirdness.

    GURPS Atomic Horror contains:

    • A comprehensive guide to '50s politics, society, and attitudes suitable for any campaign – not just science fiction/horror.
    • Five new alien races, completely described and ready to invade the Earth. In fact, some of them are already here!
    • Guidelines for creating more than a dozen different kinds of movie monsters, from gill-men to carnivorous plants to living human brains in jars.
    • Alternate world campaign ideas, like a '50s where the Nazis won World War II, or a futuristic '50s where our own flying saucers conquer space.
    • A detailed filmography listing dozens of '50s science horror films, from the classics to the turkeys.

    130 black-and-white pages. Softcover. Stock #01-6038, ISBN 978-1-55634-851-8. $22.95.

    Shipped October 15, 2018

    SPANC (Reprint)

    SPANC Them All!

    Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Loot than anyone else, and watch your tail . . . because the other catgirls want what you've got!

    Lovingly illustrated by Phil Foglio (GreedQuest, Strange Synergy), SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once.

    108 full-color oversized cards, counters, rulesheet, and dice, in a 6" x 9" box. Stock #1390, ISBN 080742099692. $29.95.

    Shipped October 1, 2018

    Super Kitty Bug Slap (Reprint)

    Pause and you lose! Only the fastest paws will win!

    Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of quick thinking and swift paws! Super Kitty Bug Slap is a fast-paced game for 3 to 5 players, where slapping the right cards will put you in the lead, but slapping the wrong cards will send you home with your tail between your legs!

    52 cards and a rulesheet Stock #1569, ISBN 091037863690. $6.95.
    Buy Now!


    W 2 3 

    Shipped October 18, 2018

    Pyramid #3/120: Alternate GURPS V

    Push beyond the limits of your imagination.

    GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind Sean Punch. Create GURPS vehicles stats based on real-world info, thanks to GURPS Spaceships author David L. Pulver. Unleash your inner power with a whole new magical attribute. This issue is a canny collection of the unexpected!

    38-page PDF. Stock #37-2720, $9.00.
    Buy Now!

    Shipped October 1, 2018

    Super Kitty Bug Slap (Reprint)

    Pause and you lose! Only the fastest paws will win!

    Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of quick thinking and swift paws! Super Kitty Bug Slap is a fast-paced game for 3 to 5 players, where slapping the right cards will put you in the lead, but slapping the wrong cards will send you home with your tail between your legs!

    52 cards and a rulesheet Stock #1569, ISBN 091037863690. $6.95.
    Buy Now!


    N O V E M B E R   2 0 1 8 

    Shipped November 26, 2018
    Shipped November 12, 2018

    GURPS Spaceships

    Three, two, one . . . Blast off!

    GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for spacecrafts of every size and function. It covers spaceship design, travel, and operations, along with a (mapless) space-combat system.

    The ship design and operation rules in GURPS Spaceships are quick to learn and easy to put into action, with a maximum of colorful options. It takes only minutes to build even the largest spaceship. And the design systems are augmented by straightforward space travel and combat systems, to get you into space right away.

    GURPS Spaceships requires only the GURPS Basic Set, but GURPS Space is highly recommended for its guidelines on stardrives, characters, campaigns, and settings.

    70 black-and-white pages. Softcover. Stock #01-6008, ISBN 978-1-55634-816-7. $15.95.

    Munchkin Party Pack

    There's no party like a Munchkin party!

    Party like a munchkin with the Munchkin Party Pack! It contains a 15-card mini-expansion that you can add to all your Munchkin games, as well as three copies each of five NEW Munchkin cards to give away to your friends as party favors!

    30 cards in a tuckbox. Stock #1572, ISBN 080742099678. $9.95.

    Munchkin Collectible Card Game: Grave Danger Booster

    Laugh in the face of danger – Grave Danger!

    This expansion for the Munchkin Collectible Card Game helps you build a deck that's more fun than a barrel of mummies! Each booster pack contains 12 randomized cards, at least one of which is rare or better. It's a killer addition to your CCG collection!

    12 cards, including at least one rare (or better than rare!) card. Stock #4513, ISBN 080742099722. $3.95.
    Buy Now!

    Shipped November 5, 2018

    Munchkin Teenage Mutant Ninja Turtles

    Cowabunga, dude! Take on the role of your favorite "heroes in a half-shell" as you fight monsters and grab their loot! Munchkin Teenage Mutant Ninja Turtles combines the gameplay of Munchkin with the beloved characters from the Teenage Mutant Ninja Turtles universe.

    In Munchkin Teenage Mutant Ninja Turtles, you and your friends race to get to the Level 10 Pizza Parlor. The first one there gets to eat for free! Play as one of the Turtles, or you could pick Casey or April. The game includes a new Team-Up mechanic that lets you gain bonuses for working together, and you can personalize your character with different Katas, Stances, Allies, and Items.

    This game is available in two different formats: Munchkin Teenage Mutant Ninja Turtles and Munchkin Teenage Mutant Ninja Turtles Deluxe. Both versions feature new art from iconic Teenage Mutant Ninja Turtles co-creator Kevin Eastman, along with artist Tadd Galusha! The Deluxe edition features character standees and a custom level tracker, and is available this year only at GameStop.

    Kickstarter Versions

    This game was first offered through Kickstarter in three different formats: Munchkin Teenage Mutant Ninja Turtles, Munchkin Teenage Mutant Ninja Turtles Deluxe, and Munchkin Teenage Mutant Ninja Turtles Deluxe Ultimate Edition. Both Deluxe editions feature character standees and a custom level tracker, plus bonus Kickstarter-exclusive Character cards. The Deluxe Ultimate Edition features variant, retro-style coloring reminiscent of the original Teenage Mutant Ninja Turtles comics published over 30 years ago. These versions were offered exclusively to backers, and are not available for sale.

    Game Design by Steve Jackson & Jon Cohn Art by Kevin Eastman and Todd Galusha Stock #IDW01527, UPC 827714015270. $29.95.
    Buy Now!


    R E P R I N T S 

    Shipped November 26, 2018

    GURPS Ogre (Reprint)

    For more than 20 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.

    Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in which it is the most dangerous creature of all . . . the Ogre.

    GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

    130 black-and-white pages. Softcover. Stock #01-6034, ISBN 978-1-55634-843-3. $22.95.

    Shipped November 26, 2018

    The Ogre Book (Reprint)

    The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre vignette by Steve Jackson. This is a must for all Ogre fans.

    130 black-and-white pages. Softcover. Stock #01-6047, ISBN 978-1-55634-860-0. $22.95.

    Shipped November 26, 2018

    GURPS Illuminati (Reprint)

    The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.

    "To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:

    • Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
    • The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't see.
    • Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions.
    • The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans.
    • The world is such a complex web of secrets, mysteries and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time.
    • The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings.
    • Everything you know is a lie. Everything you suspect is true. The world is a very strange place.

    Hail Eris! All Hail Discordia!

    The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."

    130 black-and-white pages. Softcover. Stock #01-6048, ISBN 978-1-55634-861-7. $22.95.

    Shipped November 26, 2018

    GURPS IOU (GURPS Illuminati University) (Reprint)

    Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU.

    Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table.

    Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation.

    If you survive.

    130 black-and-white pages. Softcover. Stock #01-6049, ISBN 978-1-55634-862-4. $22.95.


    W 2 3 

    Shipped November 26, 2018

    Ogre Miniatures

    In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft speed over the battlefield. Tanks use tactical nukes. Infantry is equipped with battlesuits of incredible firepower. But they all fear one weapon . . . .

    The Ogre.

    Since 1977, Ogre has been one of the best-loved tactical ground-combat games. The simplicity of the mechanics, the speed of play, and the sheer scale of the conflict made the game an instant classic. In 1992, a ruleset for using miniatures was released; it won the Origins Award for Best Miniature Rules.

    We are proud to present Ogre Miniatures, Second Edition. We took Ogre Miniatures and the 2008 Ogre Miniatures Update and combined them with new material from the Ogre Sixth Edition rulebook to create a completely revised and updated version. Included with the book are record cards for all known Marks and styles of Ogres, a Reference Sheet, and full-color die-cut blast templates, markers and craters. Beautifully illustrated with photos of Ben Williams' amazingly painted miniatures, Ogre Miniatures, Second Edition is destined to be a classic in its own right.

    If you're ready to start building your army, check out the Ogre Miniatures pages on Warehouse 23.

    Ogre Miniatures, Second Editionis an updated and completely revised rendition of the Origins Award winning book, Ogre Miniatures. This edition incorporates all of the material in the 2008 Ogre Miniatures Update, plus new rules and material from Ogre Sixth Edition. It is the perfect companion to Ogre Miniatures Set 1 and Ogre Miniatures Set 2. Break free of the board game map! Stock #7204, ISBN 978-1-55634-525-8. $35.00.
    Buy Now!

    Shipped November 21, 2018

    Pyramid #3/121: Travels and Tribulations

    Discover destinations unknown and denizens unnerving.

    Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue, all roads lead to excitement!

    36-page PDF. Stock #37-2721, $9.00.
    Buy Now!

    Shipped November 15, 2018

    The Fantasy Trip Adventure: The Chaos Triads

    A dying heir, an abandoned mine, and a closely-held secret figure into this gamemastered adventure for The Fantasy Trip, as a group of heroes set forth on a mission of mercy. But they are not the first to take on this quest, and the actions of their predecessors will bring them up against the edge of Chaos itself. Can they survive an encounter with the Chaostained? The Chaos Triads is an adventure by veteran writer Steven Marsh worthy to kick off the return of the classic Steve Jackson roleplaying game, and includes a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to use with the ones included in The Fantasy Trip Legacy Edition set.

    12-page PDF. Stock #37-5531, $5.00.

    Shipped November 1, 2018

    GURPS Steampunk 2: Steam and Shellfire

    As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam and Shellfire picks up the story.

    This catalog is packed with historical gear, speculative tech, and outright mad science for Steam Age heroes and villains to use and invent. It covers steam power, telegraphy, tools, and plausible armor and weapons . . . but also powered armor, guns that never were (including ray guns), calculating machines, mechanical men, and more. This assemblage of the astounding is essential for anyone telling tales of Difference Engines, clockwork carbines, and potions worthy of Dr. Jekyll.

    55-page PDF. Stock #37-0344, $11.00.
    Buy Now!


    D E C E M B E R   2 0 1 8 

    Shipped December 20, 2018
    Shipped December 10, 2018

    How to Be a GURPS GM

    How to Be a GURPS GM makes the power of GURPS easier than ever to master. For players, it explains ways to create perfect characters and have fun with combat. For Game Masters, it guides you in running your own campaign, showing you how to prepare the setting, create encounters, and design and run your first adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the formerly formidable steps between reading the Basic Set and participating in your first game.

    74 black-and-white pages. Softcover. Stock #01-6099, ISBN 978-1-55634. $19.95.

    Shipped December 6, 2018

    Munchkin Playmat: Plutonium Dragon

    Up your game at your next game night with this official Munchkin playmat showcasing highly detailed and vibrant artwork of popular Munchkin characters. Made with a premium fabric top to prevent damage to cards, the playmat provides 24" x 13.5" of playing real estate. Non-slip rubber backing lets the playmat lay flat and prevents it from shifting during use. It's also the perfect decorative over-sized mouse pad for computer and laptop workstations!

    Munchkin 24" x 13.5" non-slip playmat. Stock #85817, ISBN 0-74427-85817-9. $17.99.


    R E P R I N T S 

    Shipped December 20, 2018

    GURPS Swashbucklers (Reprint)

    Adventure in a World of Gallantry & Grace

    Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses!

    Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen!

    Or wait on the quiet back roads of England on a moonless night, pistols and reins in your hands, and hope the Squire's coach isn't too well guarded . . .

    Pirates, Musketeers and Highwaymen all come alive in this GURPS worldbook of romantic adventure from Elizabeth I to Napoleon. Rules and backgrounds include: ship combat, black powder weapons, expanded fencing rules, cutlasses, chandeliers, codes of honor, duelling, compulsive gambling, and all the other classic elements of a good swashbuckling time!

    130 black-and-white pages. Softcover. Stock #01-6040, ISBN 978-1-55634-853-2. $22.95.

    Shipped December 20, 2018

    GURPS Greece (Reprint)

    The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in the city Assembly - or lose everything as the people turn against you and send you into exile.

    GURPS Greece includes detailed timelines and maps describing the world as the Greeks knew it, information on their religion, rules for the magic of the Hellenic myths, and a Bestiary describing the monsters and animal foes faced by Greek heroes.

    130 black-and-white pages. Softcover. Stock #01-6042, ISBN 978-1-55634-855-6. $22.95.

    Shipped December 20, 2018

    GURPS Imperial Rome (Reprint)

    Let the Games Begin!

    GURPS Imperial Rome takes you to a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .

    • Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators on the floor of the Forum, or run through dark alleys with the infamous Roman gangs.
    • Fight gruesome battles as a slave gladiator in the Colosseum – clashing with other warriors or dangerous beasts. Or race your chariot around the Circus Maximus, cheating death and vying for Imperial favor.
    • Visit exotic provinces like Greece, Egypt, and Asia; and meet traveling thinkers, merchants, soldiers, and mysterious natives – from the barbarian Celts of northern Britain to the nomadic Berbers of Africa.
    • March to war with the Roman legions, defending the borders against Carthaginian invaders or the savage Huns of Asia.

    Includes maps of Rome and its provinces, adventure ideas, and much more . . .

    130 black-and-white pages. Softcover. Stock #01-6043, ISBN 978-1-55634-856-3. $22.95.


    W 2 3 

    Shipped December 20, 2018

    Ogre Miniatures

    In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft speed over the battlefield. Tanks use tactical nukes. Infantry is equipped with battlesuits of incredible firepower. But they all fear one weapon . . . .

    The Ogre.

    Since 1977, Ogre has been one of the best-loved tactical ground-combat games. The simplicity of the mechanics, the speed of play, and the sheer scale of the conflict made the game an instant classic. In 1992, a ruleset for using miniatures was released; it won the Origins Award for Best Miniature Rules.

    We are proud to present Ogre Miniatures, Second Edition. We took Ogre Miniatures and the 2008 Ogre Miniatures Update and combined them with new material from the Ogre Sixth Edition rulebook to create a completely revised and updated version. Included with the book are record cards for all known Marks and styles of Ogres, a Reference Sheet, and full-color die-cut blast templates, markers and craters. Beautifully illustrated with photos of Ben Williams' amazingly painted miniatures, Ogre Miniatures, Second Edition is destined to be a classic in its own right.

    If you're ready to start building your army, check out the Ogre Miniatures pages on Warehouse 23.

    3 PDFs (totaling 76 pages) in a single Zip file. Stock #30-7204, $15.00.

    Shipped December 20, 2018

    Pyramid #3/122: All Good Things

    Treasures await on this last Pyramid expedition.

    For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS Dungeon Fantasy. Visit tense worlds, one a dangerous alien planet and another an alternate Earth. The Pyramid adventure may be ending, but this issue is full of all good things!

    44-page PDF. Stock #37-2722, $9.00.
    Buy Now!

    Shipped December 13, 2018

    The Fantasy Trip Adventure: The Curse of Katiki-Mu

    To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The Fantasy Trip includes an adventure that can serve as the kick-off for much future exploration of the strange lost continent of Mu – plus a labyrinth map, new counters, and new cut-and-paste labyrinth tiles to expand the set included in The Fantasy Trip Legacy Edition.

    13-page PDF. Stock #37-5532, $5.00.

    Shipped December 12, 2018

    GURPS Ultra-Lite (Polish Edition)

    It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS on road trips. Use one as a bookmark. Print bunches and give them out as Halloween goodies. The possibilities are endless!

    Now, this cute idea is a work in progress. The eagle-eyed among you might notice that we've marked it as "Version 0.8." That's because it hasn't been fully playtested. So if you have a comment to offer, we'd love to hear it; just head over to the Steve Jackson Games Forums and share your thoughts.

    This Polish version of GURPS Ultra-Lite was created by Marek Łukasiewicz.

    2-page PDF. Stock #37-0021, $FREE.
    Buy Now!

    Shipped December 6, 2018

    GURPS Monster Hunters 6: Holy Hunters

    Gotta Have Faith

    Champions and sidekicks built using the crusader, brother, or gifted template, mystic lens, or clergy motivational lens are likely to draw power – or at least conviction – from forces beyond the temporal. Some call their devotion "spirituality" or "philosophy" rather than "religion," but by any name it's faith. Yet while the topic is broad and deep, games too often reduce it to "Wielders of generic powers granted by anonymous forces battle nameless evil. News at 11."

    GURPS Monster Hunters 6: Holy Hunters aims to make the beliefs themselves an interesting part of the game. It brings respectful realism to the subject, offering:

    • Game-friendly summaries of real-world creeds: Hinduism, Abrahamic faiths (Christianity, Islam, Judaism), indigenous religions (of Africa, Asia, Australia, and the Americas), Neo-Paganism, and more. Each comes with worldviews for your characters to adopt and suggestions on how to select skills and abilities that fit.
    • New abilities for the Mysticism power: Animated Servitor (have your own golem or zombi), Astral Projection, Divine Vessel (let spirits and divine avatars "ride" your body!), Instant Karma, Purifying Incense, Rapid Cleansing, and Totem Bond. All with advice on tailoring them to specific belief systems.
    • Yet more monsters to hunt, each associated with the myth and legend of a specific religion.
    • Asides on working around the thorny issues that inevitably arise when dice collide with devotion: respect, tolerance, the distinction between miracles and magic, and "Why didn't X make the cut?"

    Because however many gods you have, by whatever names, you want them on your side when you're hunting The Enemy!

    24-page PDF. Stock #37-0347, $7.00.
    Buy Now!


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