Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

New And Upcoming Releases

New!  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...

N E W   R E L E A S E S 

Shipped June 22, 2017
Shipped June 7, 2017

Munchkin Spell Skool

This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort!

The art in Munchkin Spell Skool is adorable, but you've still got to slay the monsters, steal the treasure, and reach Level 10 to win! This is a stand-alone game, and shuffles well into any other Munchkin game.

About The Artist

Katie Cook, illustrator of Munchkin Love Shark Baby, as well as creator of Gronk: A Monster's Story, brings her own patented form of cute to Munchkin Spell Skool.

112 cards and a custom die. Stock #1545, ISBN 091037863300. $19.95.

Shipped June 5, 2017

Munchkin Pathfinder 2 - Guns and Razzes

Find your path . . . to backstabbing and gun slinging!

In this expansion, you get a new class and a new faction for the hit game Munchkin Pathfinder! You can become a Gunslinger and shoot 'em up in the popular Pathfinder setting. Or you can join the Razmiran Vision, a new faction that benefits from backstabbing. (What could be more Munchkin?) Plus, there are plenty of new Monsters and Treasures in this 112-card supplement.

This is an expansion for Munchkin Pathfinder. It is not a stand-alone game.

112 cards in a tuckbox. Stock #4425, ISBN 091037863287. $19.95.
Buy Now!

Shipped May 29, 2017

R E P R I N T S 

Shipped June 22, 2017

GURPS Rogues (Reprint)

It Takes a Thief . . .

When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way.

Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need – 29 different templates, letting you quickly create the scoundrel that's right for the job.

Templates include . . .

  • Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger.
  • Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur.
  • Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor.
  • Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer.

Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.

This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

154 black-and-white pages. Softcover. Stock #01-6009, ISBN 978-1-55634-818-1. $14.95.

Shipped June 22, 2017

GURPS Warriors (Reprint)

Strong of Arm and Steely of Eye

They lead the way and take the lumps. When it all falls apart, they cover the retreat. Some live for a cause; some die for it. They are warriors.

The warrior is the backbone of every adventure group. GURPS Warriors gives you 29 fighter templates, letting you quickly create the warrior that's right for you. No two need be the same.

Templates include . . .

  • Soldiers from all time periods -- past, present, and future -- such as the aviator, cavalryman, commando, heavy foot soldier, marine, and rifleman.
  • Warriors from the pages of history and literature, including the barbarian, berserker, gunslinger, holy warrior, martial artist, and swordsman.
  • Specialists like the archer, engineer, guard, guerrilla, sharpshooter, and scout.
  • High-tech fighters like the artillerist, aviator, mecha pilot, and naval crewman.

Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.

This version of GURPS Warriors also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

154 black-and-white pages. Softcover. Stock #01-6010, ISBN 978-1-55634-819-8. $14.95.

Shipped June 22, 2017

GURPS Powers (Reprint)

Save the World . . . or Destroy It!

GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!

Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics.

GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics.

If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!

242 black-and-white pages. Softcover. Stock #01-6011, ISBN 978-1-55634-820-4. $29.95.

Shipped June 22, 2017

GURPS Martial Arts (Reprint)

Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.

GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.

Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.

This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.

258 black-and-white pages. Softcover. Stock #01-6012, ISBN 978-1-55634-821-1. $29.95.

Shipped May 29, 2017

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
Buy Now!

Shipped May 29, 2017

Munchkin 5 – De-Ranged (Reprint)

More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!

De-Ranged has everything you love about http://www.worldofmunchkin.com/">Munchkin, including:

  • A new Class! Rangers can tame monsters and ride them!
  • Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
  • Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.
  • And imported monsters! That's right -- this set includes unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

112 cards in a tuckbox. Stock #1450, UPC 837654320662. $19.95.
Buy Now!

Shipped May 29, 2017

Munchkin 8 – Half Horse, Will Travel (Reprint)

Centaurs and Lizard Guys!

These two classic fantasy races get the Munchkin treatment in Munchkin 8 -- Half Horse, Will Travel! Plus new Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three . . . you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!

112 cards. Stock #1485, UPC 837654321393. $19.95.
Buy Now!


W 2 3 

Shipped June 22, 2017

Space Gamer Bundle

Behold, a trove from the past! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Nostalgia comes alive with articles, reviews, letters, and advertisements. With this bundle, you'll get the complete collection of all 50 issues of The Space Gamer from this era at a 50% discount!

50 PDFs (totaling 2,322 pages) in a single Zip file. Stock #30-2399, $75.00.
Buy Now!

Shipped June 22, 2017

Discworld Roleplaying Game

Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.

There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.

Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder.

And remember, the world is round. And also flat.

This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.

411-page PDF. Stock #31-2500, $30.00.

Shipped June 22, 2017

Pyramid #3/104: Dungeon Fantasy Roleplaying Game

The dungeon beckons; dare you answer the call?

It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with a roll of the dice. With this issue, the world of dungeon-delving excitement is closer than ever!

40-page PDF. Stock #37-2704, $8.00.
Buy Now!

Shipped June 15, 2017

GURPS Classic: Bestiary

Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore from around the world.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6011, $8.00.

Shipped June 8, 2017

GURPS Mars Attacks

Earth Is Under Attack!

The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity -- if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.

GURPS Mars Attacks contains everything you need to join the fight and make a difference:

  • Choose your side. Are you among the conquerors here to grant Earth the honor of being added to the Martian Empire? Or are you fighting to save your planet -- either on your own or as part of the Novas Vira, Tiger Corps, or United Earth Alliance?
  • Set the scope. Play unprepared civilians stepping up to face Martian raiders, bold saucer pilots defending troops from waves of human jets, high-level officers making decisions that impact the entire war, or anyone else you can imagine!
  • Lock and load. It'll take spirit to win this war, sure, but also technology. Learn about the weapons, defenses, vehicles, and strange inventions of both sides -- and take advantage of streamlined rules to make new ones.

GURPS Mars Attacks requires the GURPS Basic Set, Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.

99-page PDF. Stock #31-2510, $15.00.


J U N E   2 0 1 7 

Shipped June 22, 2017
Shipped June 7, 2017

Munchkin Spell Skool

This is magic class like you've never seen it before. Pick up your Bubble Wand and hope you can find the Great Haul, or at least a Friendly Big Kid to help you out. Or maybe grab the Fire Drill or the Manual of Transmission, because here come the Ash Kicker, Huff & Puff, and the dreaded Moldy Mort!

The art in Munchkin Spell Skool is adorable, but you've still got to slay the monsters, steal the treasure, and reach Level 10 to win! This is a stand-alone game, and shuffles well into any other Munchkin game.

About The Artist

Katie Cook, illustrator of Munchkin Love Shark Baby, as well as creator of Gronk: A Monster's Story, brings her own patented form of cute to Munchkin Spell Skool.

112 cards and a custom die. Stock #1545, ISBN 091037863300. $19.95.

Shipped June 5, 2017

Munchkin Pathfinder 2 - Guns and Razzes

Find your path . . . to backstabbing and gun slinging!

In this expansion, you get a new class and a new faction for the hit game Munchkin Pathfinder! You can become a Gunslinger and shoot 'em up in the popular Pathfinder setting. Or you can join the Razmiran Vision, a new faction that benefits from backstabbing. (What could be more Munchkin?) Plus, there are plenty of new Monsters and Treasures in this 112-card supplement.

This is an expansion for Munchkin Pathfinder. It is not a stand-alone game.

112 cards in a tuckbox. Stock #4425, ISBN 091037863287. $19.95.
Buy Now!


R E P R I N T S 

Shipped June 22, 2017

GURPS Rogues (Reprint)

It Takes a Thief . . .

When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way.

Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need – 29 different templates, letting you quickly create the scoundrel that's right for the job.

Templates include . . .

  • Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger.
  • Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur.
  • Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor.
  • Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer.

Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.

This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

154 black-and-white pages. Softcover. Stock #01-6009, ISBN 978-1-55634-818-1. $14.95.

Shipped June 22, 2017

GURPS Warriors (Reprint)

Strong of Arm and Steely of Eye

They lead the way and take the lumps. When it all falls apart, they cover the retreat. Some live for a cause; some die for it. They are warriors.

The warrior is the backbone of every adventure group. GURPS Warriors gives you 29 fighter templates, letting you quickly create the warrior that's right for you. No two need be the same.

Templates include . . .

  • Soldiers from all time periods -- past, present, and future -- such as the aviator, cavalryman, commando, heavy foot soldier, marine, and rifleman.
  • Warriors from the pages of history and literature, including the barbarian, berserker, gunslinger, holy warrior, martial artist, and swordsman.
  • Specialists like the archer, engineer, guard, guerrilla, sharpshooter, and scout.
  • High-tech fighters like the artillerist, aviator, mecha pilot, and naval crewman.

Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions.

This version of GURPS Warriors also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

154 black-and-white pages. Softcover. Stock #01-6010, ISBN 978-1-55634-819-8. $14.95.

Shipped June 22, 2017

GURPS Powers (Reprint)

Save the World . . . or Destroy It!

GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!

Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics.

GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics.

If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!

242 black-and-white pages. Softcover. Stock #01-6011, ISBN 978-1-55634-820-4. $29.95.

Shipped June 22, 2017

GURPS Martial Arts (Reprint)

Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.

GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need.

Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.

This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition.

258 black-and-white pages. Softcover. Stock #01-6012, ISBN 978-1-55634-821-1. $29.95.


W 2 3 

Shipped June 22, 2017

Space Gamer Bundle

Behold, a trove from the past! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Nostalgia comes alive with articles, reviews, letters, and advertisements. With this bundle, you'll get the complete collection of all 50 issues of The Space Gamer from this era at a 50% discount!

50 PDFs (totaling 2,322 pages) in a single Zip file. Stock #30-2399, $75.00.
Buy Now!

Shipped June 22, 2017

Discworld Roleplaying Game

Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.

There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.

Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder.

And remember, the world is round. And also flat.

This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.

411-page PDF. Stock #31-2500, $30.00.

Shipped June 22, 2017

Pyramid #3/104: Dungeon Fantasy Roleplaying Game

The dungeon beckons; dare you answer the call?

It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with a roll of the dice. With this issue, the world of dungeon-delving excitement is closer than ever!

40-page PDF. Stock #37-2704, $8.00.
Buy Now!

Shipped June 15, 2017

GURPS Classic: Bestiary

Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore from around the world.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6011, $8.00.

Shipped June 8, 2017

GURPS Mars Attacks

Earth Is Under Attack!

The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity -- if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.

GURPS Mars Attacks contains everything you need to join the fight and make a difference:

  • Choose your side. Are you among the conquerors here to grant Earth the honor of being added to the Martian Empire? Or are you fighting to save your planet -- either on your own or as part of the Novas Vira, Tiger Corps, or United Earth Alliance?
  • Set the scope. Play unprepared civilians stepping up to face Martian raiders, bold saucer pilots defending troops from waves of human jets, high-level officers making decisions that impact the entire war, or anyone else you can imagine!
  • Lock and load. It'll take spirit to win this war, sure, but also technology. Learn about the weapons, defenses, vehicles, and strange inventions of both sides -- and take advantage of streamlined rules to make new ones.

GURPS Mars Attacks requires the GURPS Basic Set, Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.

99-page PDF. Stock #31-2510, $15.00.


J U L Y   2 0 1 7 

Shipping July 31, 2017

Munchkin Gets Promoted 2

We know Munchkin fans must often search far and wide for our limited-run promo cards, and we do love that hustle.

But we also love our fans. So now, you don't have to search any further, at least for these 15 Doors and Treasures!

Munchkin Gets Promoted 2 includes:

  • Angry Bards
  • Boa Constructor
  • Book Wyrm
  • Cloak of Anonymity
  • Club of Fighting
  • Deodorant Stick
  • Ear Worm
  • Game Mechanic
  • Go Down a Level
  • Go Up a Level
  • Lightning Bolt
  • Oil Derek
  • Pub Knight
  • Rollback
  • Wand of Dousing

15 cards and rule sheet in a blister pack. Stock #4256, ISBN 091037863294. $5.95.

Shipping July 10, 2017

Zombie Dice Horde Edition

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

Complete contents: 16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet.

16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet Stock #131341, ISBN 091037863430. $24.95.

Shipping July 5, 2017
Shipping July 3, 2017

Munchkin Halloween Monster Box

It's scary how well this monster-sized box can hold all your Munchkin loot – yet the box art by Len Peralta is somehow even scarier! This Munchkin Halloween Monster Box features zombie-Spyke amid a host of characters drawn directly from Halloween-themed Munchkin card sets. So store your stuff and show off your love of all things Munchkin with this spooky container! It holds over 2,000 Munchkin cards, as well as other swag like some Dungeons and Seals and a Level Playing Field.

Bonus: The Munchkin Halloween Monster Box comes with 12 holiday-themed Munchkin cards that shuffle into any game!

Storage box designed to hold over 2,000 Munchkin cards, plus 2 foam blocks, a tray, and 12 Munchkin cards. Stock #5606, ISBN 091037863119. $29.95.


A U G U S T   2 0 1 7 

Shipping August 7, 2017

Port Royal

Will you become the richest, most notorious merchant in Port Royal? Or will you end up with an empty cargo hold?

At last: The award-winning game of competing merchants is available in the U.S.!

Players vie to hire the best Admirals, Sailors, Traders, and Mademoiselles to expand and fortify their vast shipping empires! On your turn, you'll push your luck to amass the most wealth or to hire the best characters – but if you push it too far, you get nothing, so be wary.

Gamers have loved Port Royal since its European release; it won the Wiener Spiele Akademie Game Designer Award for 2013, and in 2015 became the Vuoden Peli Family Game of the Year.

Get the U.S. version of this award-winning game today!

120 cards and a rulesheet Stock #1385, ISBN 091037863447. $19.95.

Munchkin Booty Guest Artist Edition

Come aboard Munchkin Booty Guest Artist Edition! Plunder your way across the Seven Seas!

Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin.

Will you become a Dutch-accented Merchant wearing a Captain's Coat? Or perhaps a French-accented Pirate powered by Grog?

Commandeer a Galleon or a Longship, and equip it with a Crow's Nest or a Figurehead. Grab a Cutlass or a Cutlad. Beat up Redbeard, Blackbeard, and Nobeard. Fight off Viking Kittens and the Lobster Mobster. And make your buddies walk the plant!

This special Guest Artist Edition of Munchkin Booty is illustrated by Tom Siddell, best known for his webcomic Gunnerkrigg Court.

168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a custom six-sided die. Stock #1540, UPC 837654322949. $29.95.


R E P R I N T S 

Shipping August 7, 2017

Star Munchkin (Reprint)

Fight aliens, steal their tech, and level up first to win!

That's right: You can be a munchkin – in space! When you play this sci fi-themed Munchkin game, you'll become a Mutant, a Cyborg, or a Psychic. You'll fight Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. You'll wield Lasers, Vibroswords, and Nova Grenades. All while stabbing your buddies in the back for the win!

You'll love the classic Munchkin humor and John Kovalic art in this out-of-this-world set.

Ages 10 and up. Plays in one to two hours. Three to six players.

Boxed game with 168 cards, rules, and die. Stock #1411, UPC 837654320617. $24.95.


S E P T E M B E R   2 0 1 7 

Shipping September 18, 2017

Munchkin Shakespeare Deluxe

Screw Your Courage To The Sticking Place . . .

Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!

Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.

Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.

A 10.5” x 10.5” box with 168 full-color cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet. Stock #1564, ISBN 091037863454. $29.95.

Munchkin Shakespeare Staged Demo

All the World's a Stage for Your Munchkin Demo!

Do you have friends who love Shakespeare but have never tried Munchkin? Sure, you do! Use the 17 cards in this booster, taken from Munchkin Shakespeare Deluxe with alternate art from comic illustrator Lar deSouza, to set up a short demo to introduce friends (or foes!) to the wacky world of Munchkin.

This is an expansion for Munchkin Shakespeare. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Staged Demo pack is the same as every other.

17 cards and a rulesheet in a blister. Stock #4259, ISBN 091037863485. $5.95.

Shipping September 4, 2017

Muertoons

Tio Rico's up to his old tricks!

You and your friends are looking for the Día de los Muertos celebration. But grumpy Tio Rico hates the noise and lights of Día de los Muertos, so he stole the signs pointing to the party. Luckily, the Muertoons can show you the way. Play the numbered cards in the right order; the first person to discard all their cards leads their friends to the Día de los Muertos celebration!

62 cards and a rulesheet Stock #1382, UPC 837654322406. $14.95.

Shipping September 1, 2017

Munchkin Christmas Lite

Kick down the door! Defeat the monster! Take the treasure! Munchkin has been a gaming phenomenon for over 15 years, and for the holidays, we're giving you a great introduction to the game. Munchkin Christmas Lite is a standalone game, and can also be used as an expansion for existing Munchkin games!

112 cards in a tuckbox. Stock #1532, UPC 837654322727. $9.95.

12 Days of Munchkin Christmas Coloring Book

Make Your Yuletide Slay!

This 28-page coloring book illustrates Christmas the Munchkin way – by showing just how much havoc Spyke wreaks with his chainsaw on each of the 12 days of Christmas! Hint: Many orcs, trolls, and other fantasy creatures did in fact die in the making of this product.

So color it yourself, or give it to your real munchkins so they can learn all about monster-killing!

The book also comes with 10 unique Munchkin cards, which means when you're done coloring, you can shuffle some new cards right into any Munchkin game and do some slaying of your own.

The 12 Days of Munchkin Christmas Coloring Book is illustrated by Len Peralta, the artist behind Munchkin: The Guild and the Star Munchkin Guest Artist Edition.

28-page Munchkin coloring book with 10 cards. Stock #3413, ISBN 091037863133. $6.95.


R E P R I N T S 

Shipping September 4, 2017

Zombie Dice 3 – School Bus (Reprint)

The living call it the School Bus. The zombies call it a lunch wagon.

Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or getting double-shotgunned!

This is an expansion for Zombie Dice. It is not a stand-alone game.

A 12-sided school bus die, 14 brain and shotgun counters, rulesheet. Stock #131334, UPC 837654322017. $8.95.
Buy Now!

Shipping September 4, 2017

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

168 cards, a unique six-sided die, and a rulesheet. Stock #1447, UPC 837654320495. $24.95.

Shipping September 4, 2017

Simon's Cat Card Game (Reprint)

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.

Shipping September 4, 2017

Munchkin Hipsters (Reprint)

We were munchkins before it was cool.

Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitré Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisanal Chunky Black Glasses and go up a level when you Reject the Conventional.

More mainstream cards for Munchkin. Yawn. Stock #4250, UPC 837654322475. $9.95.

Shipping September 1, 2017

Munchkin Holiday Surprise (Reprint)

You're Gonna Need A Bigger Stocking . . .

We've created several holiday-themed Munchkin boosters over the years. Now you can get 68 of those cards in a single set, including four new ones created just for the Holiday Surprise! We've also included two festive Christmas Munchkin dice and a special holiday Munchkin Kill-O-Meter to track your combat, because of course the holidays are all about bashing monsters and taking their stuff . . .

68 cards, two dice, a Kill-O-Meter, and a rulesheet. Stock #1488, UPC 837654321645. $19.95.


New!  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us