Carry your dice in style using this large, satin-lined dice bag with room for over 100 dice of all different shapes and sizes! Featuring custom art that perfectly accents any tabletop game, this cybernetic dice bag will power you through your next game night.
One 7" x 7" satin-lined dice bag.
Stock #5213,
ISBN 080742096646.
$11.95.
Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles!
The
Eight 6-sided dice in four colors.
Stock #5958,
ISBN 080742096608.
$8.95.
Deluxe Dice Bag: Happy Faeries
One 7" x 7" satin-lined dice bag.
Stock #5215,
ISBN 080742096622.
$11.95.
Buy Now!
Eight 6-sided dice in four colors.
Stock #5957,
ISBN 080742096615.
$8.95.
Buy Now!
GURPS Y2K
(Reprint)
The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.
Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.
The Big Crash. The Bug. The end of technology – the end of humanity. In GURPS Y2K, ten of your favorite GURPS authors take a long look at these millennial fears, from computer crashes to global warming, from a nuclear apocalypse to the Biblical Apocalypse.
Are you Y2K compliant?
130 black-and-white pages. Softcover.
Stock #01-6085,
ISBN 978-1-55634-929-4.
$22.95.
For over 10 years – from 2008 through 2018 – the third volume of Pyramid magazine delivered new content for GURPS gamers. Now, you can get the entire collection all at once! Behold, all 122 issues of the third volume of Pyramid, at a dynamite savings – nearly 50% off the cover price of $975!
Each issue is devoted to a theme: monsters, psionics, martial arts, spaceships . . . and many more. Spice up your campaigns for GURPS Dungeon Fantasy, GURPS Action, GURPS Monster Hunters, and just about any other genre you could imagine. Over 500 articles from beloved GURPS authors and talented newcomers.
It's a bundle of joy bigger than your imagination. Get your gear together; the Pyramids await!
122 PDFs (totaling 4,737 pages) plus other support files in a single Zip file.
Stock #37-2599,
$500.00.
Buy Now!
Carry your dice in style using this large, satin-lined dice bag with room for over 100 dice of all different shapes and sizes! Featuring custom art that perfectly accents any tabletop game, this cybernetic dice bag will power you through your next game night.
One 7" x 7" satin-lined dice bag.
Stock #5213,
ISBN 080742096646.
$11.95.
Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles!
The
Eight 6-sided dice in four colors.
Stock #5958,
ISBN 080742096608.
$8.95.
Deluxe Dice Bag: Happy Faeries
One 7" x 7" satin-lined dice bag.
Stock #5215,
ISBN 080742096622.
$11.95.
Buy Now!
Eight 6-sided dice in four colors.
Stock #5957,
ISBN 080742096615.
$8.95.
Buy Now!
Munchkin Cthulhu
(Reprint)
Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?
Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.
168 cards, a unique six-sided die, and a rulesheet.
Stock #1447,
UPC 837654320495.
$24.95.
GURPS Y2K
(Reprint)
The world DIDN'T end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. And you know what? We're GLAD.
Now that it's just fantasy, visit the world that might have been . . . the world where everything went wrong.
The Big Crash. The Bug. The end of technology – the end of humanity. In GURPS Y2K, ten of your favorite GURPS authors take a long look at these millennial fears, from computer crashes to global warming, from a nuclear apocalypse to the Biblical Apocalypse.
Are you Y2K compliant?
130 black-and-white pages. Softcover.
Stock #01-6085,
ISBN 978-1-55634-929-4.
$22.95.
For over 10 years – from 2008 through 2018 – the third volume of Pyramid magazine delivered new content for GURPS gamers. Now, you can get the entire collection all at once! Behold, all 122 issues of the third volume of Pyramid, at a dynamite savings – nearly 50% off the cover price of $975!
Each issue is devoted to a theme: monsters, psionics, martial arts, spaceships . . . and many more. Spice up your campaigns for GURPS Dungeon Fantasy, GURPS Action, GURPS Monster Hunters, and just about any other genre you could imagine. Over 500 articles from beloved GURPS authors and talented newcomers.
It's a bundle of joy bigger than your imagination. Get your gear together; the Pyramids await!
122 PDFs (totaling 4,737 pages) plus other support files in a single Zip file.
Stock #37-2599,
$500.00.
Buy Now!
Don't fail!
Contains 21 Quest cards, one First Player card, 50 meeples, and three six-sided dice.
Stock #5965,
ISBN 080742096271.
$19.95.
Thirty cards to "enhance" your Munchkin game!
Stock #4257,
ISBN 080742096196.
$9.95.
One 7" x 7" satin-lined dice bag.
Stock #5216,
ISBN 080742096592.
$11.95.
7" square, satin-lined, drawstring bag.
Stock #5217,
ISBN 080742096585.
$11.95.
Kitten d6 Dice Set
(Reprint)
Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game!
These dice will appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection.
Twelve 16mm dice (four new colors) in a blister pack.
Stock #5933B,
ISBN 080742097599.
$13.95.
GURPS Basic Set: Campaigns
(Reprint)
With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
240 pages. Hardcover.
Stock #01-0002,
ISBN 978-1-55634-730-6.
$39.95.