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July 26, 2017: A Peek Into Battlefields

First off, I'd like to remind everyone going to GenCon that we are running a number of Ogre games and tournaments there. There are still spots available, although they are filling. New to Ogre and want more of a tutorial session? We've got that too. Just click here and pick the game you wish to register for. We look forward to seeing you there!

As many of you are aware, one of our few remaining Ogre Designer's Edition KS commitments was producing a full supplement for Ogre. That supplement is called Battlefields and we anticipate running a Kickstarter later this year in support of it. Although exact details are still being worked out, I'd like to lift the lid and let everyone get a peek as to some of what it will entail. As already mentioned, it will have maps G3 and S3 in it. This serves two purposes: Ogre Designer's Edition players can add them to their extensive set of maps, further allowing mix & match options with all the other map halves, whereas Ogre Sixth Edition players will now have G.E.V.-style maps upon which to play their games. The Ogre Giant Battlefield Set containing maps G1, G2, S1 and S2 is still available on Warehouse 23 for any Ogre Sixth Edition players that wish to expand their options as well.

Obviously, if Ogre Sixth Edition players are to have G.E.V.-style maps, they need the rules to use them. We are updating the Ogre Designer's Edition rulebook, expanding it to 32 pages. It is expected to be the definitive rulebook for the game of Ogre, correcting what little errata that has cropped up as well as including rules for the various new units that were released last year. For those of you with the rulebook, either the physical version or digital download, if you know of errata please go to this forum and tell us about it if you don't see it posted there. Now is the time to speak up!

I mentioned new units, didn't I? What's the point in having rules for them if we don't have counters? There will be Heavy Weapon Teams, Engineers and Light Artillery Drones (with pallets) for both the Paneuropean and North American Combine factions. Additionally, there will be a Vulcan (with four Heavy Drones) and a Ninja to build. There is more, including something old and something new, plus something blue (Nothing is borrowed, as far as I know!); all of that is for another time though.

I intend to get some pictures out to you in the near future. We're hoping to wrap up Ogre's 40th Anniversary celebration with a Kickstarter for this set. A possible stretch goal would be a sheet of overlays allowing Ogre Sixth Edition players some of the fun of map-bashing, as well as introducing the much needed Water overlay that is in such short supply for everyone. (It is currently only found on the Kickstarter Exclusive overlay sheet.)

I hope everyone is as excited about this product as I am. If you have friends that are sitting on the fence about getting Ogre Sixth Edition, now is the time because they don't want to miss this Kickstarter. And as always, stay tuned, because we've got sooooo much more to show you! 

-- Drew Metzger

(Post #6)

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What is Ogre?

Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's the giant cybernetic tank called the Ogre.

Ogre was Steve Jackson's first design. It was originally released in 1977, as the first Metagaming Microgame. Since then, it has appeared in Pocket Box and "Deluxe" large-board editions, as well as a miniatures version and a computer game from Origin Systems (now long out of print).

Use this quick rules reference to speed up the learning process.

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