In 2085, armored warfare is faster and deadlier than ever. Hovercraft, tanks, and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank bristling with guns and missiles.
It's the Ogre.
Ogre, initially released in 1977, was Steve Jackson's first game design. It is now available in three forms:
January 12, 2019: Winter's Refuge
What better way to wile away the winter days than play some Ogre? Taking shelter from winter's wrath with a good game and family or friends is an ideal way to weather the season. With this in mind, seeking refuge is the base concept of our latest Ogrezine II release by Paul Teti. Titled "Refugees", this article is actually a scenario that may be overlaid on many other scenarios, expanding the gameplay in a whole new direction. The idea of an embedded "sub-scenario" within a scenario opens a whole new vista of Ogre play, and easily allows the addition of another player to a game without having to split the various forces. Enjoy the latest Ogrezine II release!
-- Drew Metzger