Pyramid: Back Issues

The latest volume of Pyramid alternated its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue was also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/62: Transhuman Space II

Pyramid #3/62: Transhuman Space II (December 2013)

The Future Is Back!

The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid takes a look at the Transhuman Space setting. The latest installment features "Three Offices, Port Lowell," which explores a handful of the factions active in a bustling Martian town. The Transhuman Space Line Editor, Phil Masters, gives details on a few of the key people (including GURPS stats) and places likely to make the lives of residents and visitors very interesting.

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Pyramid #3/61: Way of the Warrior

Pyramid #3/61: Way of the Warrior (November 2013)

Secrets of Sword and Fist, Revealed!

With the glint of a sword, a handful of chalk, and salt tossed into the ring, those who fight are now prepared for battle. This month's issue of Pyramid looks at the way of the warrior! This compendium for combatants includes "More Power to Dungeon Warriors!" – an expansion for GURPS Dungeon Fantasy that adds additional martial-minded power-ups to those who fight for a living. This feature is written by Peter V. Dell'Orto and Sean Punch – authors of GURPS Martial Arts – so the bards can confirm it's been forged by masters!

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Pyramid #3/60: Dungeon Fantasy III

Pyramid #3/60: Dungeon Fantasy III (October 2013)

The Cutting Edge of Dungeon Delving!

The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And – yes – there will be treasure involved. This month's Pyramid returns to the realm of catacomb crawling, with an emphasis on support for GURPS Dungeon Fantasy. This issue's trove includes "Wizardry Refined" – Sean Punch's meaty discussion about what Dungeon Fantasy wizards and bards can and can't do, including a comprehensive spell grimoire complete with prerequisites.

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Pyramid #3/59: Conspiracies

Pyramid #3/59: Conspiracies (September 2013)

Uncover the Truth . . . or Work to Conceal It!

The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's magazine looks at conspiracies big and small. This issue we offer a doozy of a dossier, starting with "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS Action . . . regardless of which side you work for! It includes rules for adjusting Action to cloak-and-dagger worlds, and provides two action-flavored conspiratorial lenses to add to Action templates.

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Pyramid #3/58: Urban Fantasy II

Pyramid #3/58: Urban Fantasy II (August 2013)

The City: More Magical Than Ever!

Forget the city guidebooks; consult the spell books! This month's issue takes another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the baddies from violating your domain, or learn how something can become a Bad Place as described in GURPS Horror.

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Pyramid #3/57: Gunplay

Pyramid #3/57: Gunplay (July 2013)

Ready, Game, Fire!

Lock and load, fearless readers! This month's loaded magazine looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival gear, options, and more. Written by GURPS Ultra-Tech co-author Kenneth Peters, it includes dozens of new items that any gunslinger will find invaluable.

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Pyramid #3/56: Prehistory

Pyramid #3/56: Prehistory (June 2013)

Get Really Retro!

What happens before page one? Cavemen and more from the dawn of time! This month's issue looks at all things prehistoric. This issue's ancient wisdom includes "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no time! It includes a new racial template, six new templates for typical cave-dwelling roles, and a new Talent.

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Pyramid #3/55: Military Sci-Fi

Pyramid #3/55: Military Sci-Fi (May 2013)

Get Ready Today for the Wars of Tomorrow

Alert the troops; we're exiting hyperspace! This month's issue looks at the future of face-to-face combat. This issue's intel includes "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material from GURPS Ultra-Tech and GURPS High-Tech, this feature looks at all aspects of TL9 tactical combat, including stats for equipment, two new GURPS techniques, and two new gun-fighting styles.

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Pyramid #3/54: Social Engineering

Pyramid #3/54: Social Engineering (April 2013)

Master the Social Arts!

You don't need to be an expert extrovert to play one in your game! This month's issue is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include "The Civil Arts in GURPS," an optional expansion for Social Engineering by that tome's author, William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters.

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Pyramid #3/53: Action

Pyramid #3/53: Action (March 2013)

Lights, Camera, Action!

Push the speedometer needle to the right with this issue. It's action-packed – in more ways than one! This month's impossible heist includes "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS lenses for that series, plus assumptions, adventure tips, and even a couple of new advantages.

See the sample!

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Sample Articles

What kind of articles did the third volume of Pyramid carry?

You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!