Pyramid: Previous 'Present' Issues

Many Pyramid issues focused on a roughly "modern" theme – which includes today, the not-too-distant future, and the not-yet-forgotten past. (In GURPS terms, this is anything from TL5 to early TL8.) This is where any modern or near-modern genre material would be set, including supers, cliffhangers, and horror-based espionage. It also covers topics suitable for many types of gaming – genres such as martial arts, resources like cinematic locations, and settings such as Infinite Worlds.

Pyramid #3/91: Thaumatology IV

Pyramid #3/91: Thaumatology IV (May 2016)

Magic Like Lightning, So Shocking and Dangerous

Where wizards duel and a dark tome hides, where metal spells and foul brews reside, where spirits lurk in machines to awake, let this Pyramid help your magic to make! This latest installment is another assortment of arcane-expanding miscellany, perfect to add all manner of new excitement to your GURPS game. Within the uncanny pages of Pyramid #3/91: Thaumatology IV, you shall discover "Technomysticism," a new magical field that might be found in the world of GURPS Monster Hunters. This feature showcases a new champion – the technomystic – plus details on technologically oriented abilities (including Machine Whisperer, Repairing Touch, Machine-Jinx), GURPS stats on several tech spirits, and more. It also includes information on how to work with the netrunning abilities from Pyramid #3/21: Cyberpunk.

See the sample!


Pyramid #3/86: Organizations

Pyramid #3/86: Organizations (December 2015)

Get Organized!

It's never been easier to spotlight organizations in your GURPS game, thanks to GURPS Boardroom and Curia and GURPS Dungeon Fantasy 17: Guilds. We're amping up our organizational efforts with this month's Pyramid as we look at all things group-related. This issue features "What's in a Lair?," a guide to making headquarters for your favorite GURPS organizations. It includes a sample base – the Lofty Heights – suitable for inspiration or moving into!

See the sample!


Pyramid #3/84: Perspectives

Pyramid #3/84: Perspectives (October 2015)

Bring a Whole New Perspective to Your GURPS Game!

Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid is devoted to looking at things from a different point of view. Its senses-stretching articles include "The Long and the Short of It," Sean Punch's supplement-length look at how extremes of time and space can call for special scrutiny in GURPS, in the same vein as the advice from How to Be a GURPS GM. Whether your campaigns are set in a tiny hamlet or the endless multiverse, or whether they're one-shots or span generations, you'll learn how to ensure your campaigns are balanced and fun!

See the sample!


Pyramid #3/83: Alternate GURPS IV

Pyramid #3/83: Alternate GURPS IV (September 2015)

Consider the Alternatives!

The possibilities are endless with GURPS, and in the latest Pyramid we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include "Pointless Monster Hunting," a meaty guide to making characters for GURPS Monster Hunters without character points! Frequent Pyramid contributor Christopher R. Rice shows you what you need to create your champions quickly and easily – plus some new options.

See the sample!


Pyramid #3/81: Horrific Creations

Pyramid #3/81: Horrific Creations (July 2015)

Creepy Creations for Countless Campaigns!

Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include "Iraqi Irruptor Blues," an adventure for GURPS Horror: The Madness Dossier, as told by GURPS guru Jason "PK" Levine. Try to find teammates who have been erased from existence, while fighting against monsters setting loose deadly memes, all in pursuit of a boxful of something . . .

See the sample!


Pyramid #3/78: Unleash Your Soul

Pyramid #3/78: Unleash Your Soul (April 2015)

Tap The Power Of The Spirit!

Heroes and villains are often made of sterner stuff than the rest of humanity. They've got fortitude. They've got style. Most of all, they've got spirit! This month's Pyramid looks at the power of the spirit, and how it can be used for good or nefarious purposes. Our soulful selections include "Blessed Be," an extensive deconstruction of the Blessed advantage from GURPS guru Sean Punch, with lots of ways to refine its scope and abilities. Now you can become Angel-Blooded, a Wilderness Guardian, or a Speaker for the Gods . . . or countless other options you can build and use yourself!

See the sample!


Pyramid #3/77: Combat

Pyramid #3/77: Combat (March 2015)

These Are Fighting Words!

One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes "Combat Writ Large," a detailed compilation and expansion of all things size-related, from GURPS guru Sean Punch. Finally, the rules you need to battle giants, dodge deadly face-eating aliens, or grapple gremlins are in one place!

See the sample!


Pyramid #3/75: Hero's Jackpot

Pyramid #3/75: Hero's Jackpot (January 2015)

Reward Yourself!

Sure, you can say that being a hero means trying to do the right thing in bad situations. But the truth is, sometimes you're doing it for the loot. This month's Pyramid looks at rewards, gifts, and stuff that heroes can use . . . whether they're in the past, present, or future! This vault of awesomeness includes "Just Rewards," a mini-supplement that suggests new and different bonus abilities for GURPS Dungeon Fantasy adventurers, from that series' mastermind Sean Punch. Gain the power of mingled trollblood, become a saint of the city, or have a psychic awakening!

See the sample!


Pyramid #3/73: Monster Hunters II

Pyramid #3/73: Monster Hunters II (November 2014)

Don't Go Gently Into The Night

Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters. This issue's awesome arsenal includes "Tactical Shooting: Monster Hunters," a guide from Hans-Christian Vortisch that arms you with three new shootist styles to apply the advantage you gain from Hans' GURPS Tactical Shooting to the fight against evil.

See the sample!


Pyramid #3/69: Psionics II

Pyramid #3/69: Psionics II (July 2014)

Over-Mind Matter!

You can move mountains if you put your mind to it . . . sometimes literally! This month's issue looks at the power of the mind. This consciousness-expanding installment includes "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns where psionics are not the focus, but would still be fun as a little spice.

See the sample!

Previous Page  [1]   [2]   [3]   [4]   [5]   [6]  Next Page
Sample Articles

What kind of articles were in issues of Pyramid with modern-era themes? Try these sample articles and see!

You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!