Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
June 28, 2018: May June Move You
I'll come out and say it: I was bad and didn't post a May 2018 installment. That's because I was moving house. When normally I'd have been rounding up May's releases, I was quite literally up to my ears in boxes, and my computer and modem were in those boxes. But I, I will survive; as long as I know how to write, I'll keep you all apprised.
The months of May and June brought three new GURPS-related goodies:
GURPS Magic: Artillery Spells (May 17, 2018; PDF)
Honest question: Have you ever wanted to blow somebody up? Even a little? Wizards often ask themselves that, but many find GURPS Magic somewhat lacking in the mass-destruction department. Lament no more, oh wielders of mighty magic, for now there is an entire grimoire filled with creative ways to annihilate legions and burninate the countryside!
Pyramid #3/115: Technomancer (May 24, 2018; PDF)
Most longtime GURPS fans are familiar with GURPS Technomancer, which presents the modern world with a twist: With the Atomic Age came the dawn of magic. The only hitch is that the original worldbook portrays the world as of 1998, using GURPS Third Edition rules. This issue explores other time periods and provides a much-needed update to GURPS Fourth Edition.
Pyramid #3/116: Locations (June 21, 2018; PDF)
One of the hardest things to do in a hurry is come up with interesting backdrops for your campaign, whether we're talking about the site of a quick encounter, the setting for an adventure, or an entire game world. Helping GMs with that is the raison d'être of the GURPS Locations series . . . and this issue. Within are locales suited to fantasy, historical, modern-day, and futuristic gaming – you're sure to find something you like!
And now for something completely speculative: A look at what's coming up in the (relatively) near future. As ever, nothing here is a promise. My recent move is a great example of the kind of thing that can cause delays. Even game designers get the blues (or in my case, bruises . . . it's funnier en francais).
In the words of shills everywhere, "And that's not all!" It's just everything I feel comfortable mentioning at the moment. To get wind of what else is up, be sure to read the GURPS thread in my blog each Friday (except when I'm moving house or otherwise discommoded).
Join Us! Join Us!
Summer is hectic for us: We have all of the above on the drawing board, the year's busiest convention season to contend with, and staff taking vacations. That gives would-be writers breathing space to read our Submission Guidelines, and to download and absorb the GURPS formatting guide and GURPS WYSIWYG template. When all that makes sense to you, visit the Pyramid Wish List (updated April 19, 2018) and try your hand at an article or two. If you've already done that – or if you're an established writer – jump directly to the Warehouse 23 Digital Wish List (updated February 1, 2018) and Warehouse 23 Wish List for GURPS (updated February 1, 2018).Share This Post!